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The New Wiki User D&D Adventures/1

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PREVIOUSLY ON NEW WUW D&D...

  • Three caravans stroll into the small town of Fallcrest in the mid-afternoon. One carrying Dwarven traders and explorers, accompanied by Barty; One of many families and settlers leaving the auspice of the Galifrey Empire, Kael Parjol hiding among them; And a bandwagon of students from the Mage's College, including the young scholar Findecano, who was ejected from the college for unknown reasons.
  • Alak is working out of an inn for a man named Erandil Zemoar when Kael's caravan pulls in for tender victuals. Alak handles the crowd, but not before being approached by college students.
  • The College students attempt to pick a fght with Alak using Fin as a weapon, but they disengage when proven to not be effective at all.
  • Barty meets up with Selarund Halfmoon of the Halfmoon Trading House, attemtping to seek damages for the destruction of his tavern.
  • Selarund is under orders to not hand out money without sufficient evidence, but tips off Barty to a job with Nathan Faringray's city guard while writing him a recommendation.
  • Fin, abandoned by his classmates, looks around for an inn to stay at and discovers the Silver Unicorn, run by Halfling matron Wisera Osterman. Flirting ensues.
  • Kael and Alak enter into conversations with Erandil; Alak learns that he is to be laid off as the inn is closing, and Kael meets with Erandil as her criminal contact.
  • Kael's being given a job by somebody named Badr Edermath, a member of the thieves' guild who has had dealings with Kael and her mother before.
  • Barty lands the job on the guard and is given the night shift to guard the city from danger.
  • Kael meets with Badr and gets the specifics; Kael is to apprehend a young noble from a family of rich mages in Tabinshire; Fin. Kael is given a mental image of Fin to assist her in her job.
  • The four wander the streets at night; Fin is trying to not get lost, Barty is patrolling, Kael is looking for Fin, and Alak is trying to enjoy his night after being unemployed, yet again.
  • The gang unites as cultists emerge from the nooks and crannies of the city. The cult begins assaulting the people on the streets, including the adventurers.
  • The group manages to unite and defeat the cultists, the rest of which pour out of the streets and into the catacombs. Everybody reconvenes at the Silver Unicorn to rest for the night and discuss the events of the attack tomorrow.

EXPERIENCE EARNED: 50 XP