THE WUW IS OPEN FOR BUSINESS
(even if you aren't vegan)

Ryan's Review Show of Reviewness/3

From Wiki User Wiki
Jump to: navigation, search

Alright, no more transcript style because it's gotten annoying.

About a few weeks ago, I went to Cutgirl-chan's house. She and her brother have Megaman 9, and at the time Matt was up to Wily stage 2. So I decided to give it a shot for the first time.

Now being the big Megaman freak I am, I was ecstatic to hear about the revival of the classic series. By then, I had completed Megamans 1-6 (I was having trouble with the Wily Capsule on 7 and don't own 8) and even had played other Megaman titles like Megaman and Bass, Megaman's Soccer, and others. Once I finally got my hands on a controller connected to a Wii that had the game, it was time.

I had heard about how tough this game was, and I agree. This game has plenty of hard bosses and tricky traps to get you, but being a Mega Ace as I call myself, I managed to get through these without any trouble. However, I was wrong in some places. Anyway, let's get this show going.

PART 1: THIS IS MY FANTASY
250px-Mm9GalaxyMan.png
DRN-072: GALAXY MAN

Galaxy Man was designed to work in a space research center where it was his job to instantly calculate the trajectories for rockets. He loves to observe stars and name any new ones that he finds.

I started off with Galaxy Man, being the easiest boss from what I heard. The stage was somewhat of a pain, but I managed to survive. I easily passed through the portal puzzles seeing as I watched playthroughs on Youtube, and I had avoided the claw enemies. In fact, I hitched a ride on one.

When I arrived at Galaxy Man's boss room, that's when the challenge deepened. The Black Hole Bomb was easy to dodge, and I was able to repeatedly shoot him with my mass button mashing skills. (Thank you, Rockman 2 Neta) However, with the mentality that I was able to slide, I attempted to slide under Galaxy Man as he dashed at me, but I failed. I managed to dispatch him with about 2 units of health left, and the Black Hole Bomb was mine for the taking. It's a good weapon for dispatching big enemies like the octupi in Splash Woman's stage or the Plug Ball-like enemies found in Plug Man's level.

Later on, I saw a cutscene with Dr. Light in jail. Don't know why, but I had to point at him and say, "Fail."

PART 2: THE ROBOT WITH BLING
250px-Mm9JewelMan.png
DRN-069: JEWEL MAN

Jewel Man was designed to work in a diamond mine where he was in charge of cutting and polishing rocks with dexterity. He likes to receive attention and collect shiny things.

Okay, time to take on the so-called "gay" Robot Master. Personally, he's not gay to me, he's just another guy to beat. Any damn way, I start off the stage jumping into a cave with a few classic MM1 Mets. Good to see the classics again. Anyway, I was quickly irritated by the green things (we called them Poppers) as they repeatedly hit me while I was firing at other enemies that were out to get me. I made it to the spiders, which were also a pain in the ass, but what was real frustrating was the sub-boss.

The rock boss was IRRITATING. The first time I played I never wanted to do that stage again because of that goddamned rock. I played it today, and my jaw nearly hit the floor. I beat it. FINALLY. After beating it once, I was able to destroy it again and again, and the rest of Jewel Man's stage was a snap. After all that, it was time for the boss battle.

Jewel Man is simple as hell, if you know this strategy. Every time you jump, Jewel Man will jump as well. Start off by releasing a Black Hole Bomb to suck in his shield and do damage to him. If you make a small jump, you can pass under him easily. Repeat until he's gone, and the Jewel Satellite is in your hands. I must say, the Jewel Satellite KICKS ASS TO NEXT THURSDAY.

PART 3: JACK ON
250px-Plugman.png
DRN-068: PLUG MAN

Plug Man was designed to inspect the quality control in a television factory. He is obsessed with gadgets and loves to browse electronic stores.

We all hate the disappearing blocks, right? Heat Man's stage, need Item-2, Airman Ga Taosenai and all that jazz. Well, turns out my good buddies were back for more. Thankfully, my other good buddy who had beaten Megaman 9 before was there to help. Matt was the Navi to my Link, just male and less annoying. Anyway, he guided me through all of the blocks.After progressing through Plug Man and Jewel Man's stages, I realized Megaman 9 has a lot of spikes, even on the ceiling. Either way, I've dealt with this.

After getting two game overs on the blocks I finally got to 'Ol Pluggy. I hear he's really hard without the Jewel Satellite, and you need your entire amount of it to beat him. Unfortunately I was reckless and wasted one. I managed, however, to rapid-fire him to death. I had recieved the Plug Ball weapon.

Now...it was time to...*gulp*...kill myself. Well, if you know what I mean.

PART 4: TJ VS TJ
250px-Mm9tornadoman.jpg
DRN-066: TORNADO MAN

Tornado Man was built to help control or stop the formation of dangerous storms.

Tornado Man. Him, Napalm Man, and Crash Man are my two favorite Robot Masters due to their awesome designs, and after killing one of them in Megaman 2 and the other in Megaman 5, it was time to destroy the one I picked to be, the one I picked to lead my group.

It was time to, figuratively, kill myself.

So I go through m...er...Tornado Man's stage. The spinning batteries (at least that's what they look like) aren't that hard. I did perform some risky jumps, but I managed to make it through that part of the stage. I dispatched the various Machine Gun Joes, and made it to the part of the stage with the rain. Matt advised I put up my Jewel Satellite to destroy the umbrella enemies if they came in contact with me. I did not encounter the secret E-Tank that I hear is in one of the clouds. Then, I stopped and said, "Aw...crap."

They combined the batteries WITH the rain, making it even trickier. Thankfully...I actually made it. After that I made it to the point where the wind direction reversed, where it pushed me forward rather than pulling me back, lengthening my jump range. I got through the part, and it was time to fight Tornado Man. He was easy as hell with the Plug Ball.

I recieved the Tornado Blow and an odd Metal Blade-looking object. It ended up triggering another cutscene where I figured out more about the mystery of the rampant robots. Auto had located an expiration date on the piece of scrap; the day Tornado Man was to be scrapped.

PART 5: BURN, BABY, BURN
250px-Mm9magmaman.jpg
DRN-071: MAGMA MAN

Magma Man was build to oversee safety operations and manage a geothermal power plant. He is able to withstand incredibly high temperatures and loves to visit hot spas.

Time to burn things up. Now that I was halfway through the game, that's when I was getting confident. However, when I get confident, I get cocky. Magma Man's stage wasn't that much of a pain, but it was still quite the challenge. The most annoying enemies are the shielded flamethrowers. In order to beat them from the front, you have to get close enough so that your buster points through the shield and the bullet will hit it's weak spot. However, doing that is a real pain in the ass.

The Magma Dragon is easy if you have the Black Hole Bomb. Man, I was really liking that weapon. When I got to Magma Man himself, I busted out my Tornado Blow weapon and nearly killed him. He had four units of health before I could waste the punk and walk away with a Magma Bazooka.

After that, I got one of the most useful items in Megaman history, the beloved Rush Jet. After your battle with your fifth robot master, you score this beauty. It sure would've been useful in Tornado Man's stage, but I was fine without it.

PART 6: MEGA WICKER MAN
250px-Mm9HornetMan.png
DRN-070: HORNET MAN

Hornet Man was designed to manage a flower park. It was his job to pollinate the flowers using his vast knowledge of flowers from around the world, and he loves gardening.

Bees. My childhood foe. Back in my early years, I was a bee magnet. I'd get stung almost every two months. Pre-K, that Boy Scout trip, at friends' houses...it was painful, but yet...I seem to not really care. Yellow jackets sting, I don't cringe. Hornets, now that's a different story. I've never been stung by one, but I fear the day I do.

But aside from that, I had to take on not just a hornet in this game, but a Hornet MAN. Hornet Man was my next boss after I had gotten the Rush Jet, and his stage was kind of a pain in the butt. The Clock Flower sub-boss was annoying as hell, but I enjoyed finally beating it. After that, I got to a point where a long line of rollout platforms were my way across the dreaded spike pit.

And when there's a large spike pit, you know what that means. It was Rush Jet time. I flew over the pit, dodging any scissor enemies that stood in my way. After that, it was time for the killer bee to be killed.

Hornet Man was a tough boss, but the Magma Bazooka dispatches him pretty quick. You don't even have to charge it. After that, I won, and exited the stage with the Hornet Chaser.

It's time for me to stop again.

Coming soon:

PART 7: THE LITTLE MERMAID
250px-Splashwoman.png
DRN-067: SPLASH WOMAN

She is a robot that was designed to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off her singing voice.

PART 8: BREAK THE CONCRETE
250px-Mm9concreteman.jpg
DRN-065: CONCRETE MAN

Concrete Man is a construction robot built to be the supervisor of dam construction. He is stubborn and will tell off any lazy robots.

PART 9: ENTER THE FORTRESS
270px-Wily9.jpg
DR. WILY STAGE 1

PART 10: A FRUSTRATING WALK
Mm0megaman.jpg
DR. WILY STAGE 2

PART 11: CASTLE WARS
300px-MegamanMM%26B.jpg
DR. WILY STAGE 3

PART 12: TIME FOR A REMATCH!
Mm9jp.jpg
BOSS RUSH/DR. WILY STAGE 4