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OHR game/attacks

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Note that actions like "heal" are also considered attacks for this game engine.

For here, ATK and DEF do not mean Attack and Defense.

Math Tables

Damage Math
Name Calculation
Normal ATK - (1/2)DEF
Blunt (.8)ATK - (.1)DEF
Sharp (1.3)ATK - DEF
Pure ATK
No Damage 0
Target = #% of Current
Target = #% of Maximum

Aims

  • Normal
  • Poor
  • Bad
  • Magic
  • Never Misses

Punch

A basic attack when no weapon is equipped.

  • Damage Math: Blunt
  • Base ATK stat: Attack
  • Base DEF stat: Defense
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • no cost
  • Chain: N/A

Shoot

Usable with Aussie E.'s Weapon, Handgun.

Spray

A variation of Shoot that hits multiple times. Usable with Alpha's Spread Pistol.

Fire1

Basic fire attack.

  • Damage Math: Normal
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • 60% Weaker than normal
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 3
  • Chain: N/A
  • Fire Damage, Mutable, Can't use if muted

Water1

Basic water attack.

  • Damage Math: Normal
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • 60% Weaker than normal
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 3
  • Chain: N/A
  • Water Damage, Mutable, Can't use if muted

Ice1

Basic fire attack.

  • Damage Math: Normal
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • 60% Weaker than normal
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 3
  • Chain: N/A
  • Ice Damage, Mutable, Can't use if muted

Lightning1

Basic lightning attack.

  • Damage Math: Normal
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • 60% Weaker than normal
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 3
  • Chain: N/A
  • Lightning Damage, Mutable, Can't use if muted

Demi1

Basic demi attack.

  • Damage Math: 25% of current
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 14
  • Chain: N/A
  • Demi Damage, Mutable, Can't use if muted

Demi2

A better demi attack.

  • Damage Math: 50% of current
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 33
  • Chain: N/A
  • Demi Damage, Mutable, Can't use if muted

Demi3

The best demi attack.

  • Damage Math: 75% of current
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 48
  • Chain: N/A
  • Demi Damage, Mutable, Can't use if muted

Mute

Muting attack.

  • Damage Math: Sharp
  • Base ATK stat: 100
  • Base DEF stat: Tech. Defense
  • Target stat: Mute Register
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 8
  • Chain: N/A
  • Mutable, Can't use if muted

Life1

Basic cure.

  • Damage Math: Pure
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • 60% Weaker than normal
  • Target stat: HP
  • Aim math: Never Misses
  • Target Class: Ally
  • Target Setting: Focused
  • TP Cost: 5
  • Chain: N/A
  • Mutable, Can't use if muted, cure instead of harm, usable outside battle

Dark Fire

Damage Math: Base ATK stat: Base DEF stat: Target stat: Aim math: Target Class: Target Setting: no cost Chain: