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Grounded/Attacks

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Every individual ability and attack is recorded within the game as a type of attack. Each ability identifies with one or more of the following tags. Included below is each type of attack keyword, as well as additional on-hit effects and the cycle of attack logic and priority.


Missile (single-target Ranged)
Strike (single-target Melee)
Hex (single-target Debuff)
Orison (Singlee-target Buff)
Blast (multi-target Ranged)
Cleave (multi-target Melee)
Eyebite (multi-target Debuff)
Invocation (multi-target Buff)
Ray (line, hits all within)
Trail (left as you move/result of rays)
Cone (more wide but oft not as long as a line, hits all within)
Burst (circular multi-target attack, either/or)
Aura (multi-target area of effect from user)
Zone (multi-target area, leftover of Burst)
Locus (movable zone)

% Vampiric(returns % damage from attack as Ardor)
% Retributive(returns % damage from attack to attacker)

Contact with attack -> (Apply Base Damage) -> (Apply Bonus Damage) -> (Check Resists) -> (Penetrate Armor) -> (Subtract Armor) -> (Deal Damage) -> (Return Osmotic or Vampiric damage) = (Reflect Retributive damage) = (Apply buffs and debuffs)