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Civ V:The Ideas Collection

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[5:52:55 PM] Ben Schlanker: does anyone mind if i make this conversation take a turn for the boring, niche and nerdy for a bit

[5:53:00 PM] Αλέξανδρος J.P.: sure

[5:53:04 PM] Ben Schlanker: Okay so

[5:53:10 PM] Ben Schlanker: I've been doing some work

[5:53:19 PM] Ben Schlanker: on if there were another civ v expansion

[5:53:22 PM] Ben Schlanker: who would be in it

[5:53:28 PM] Ben Schlanker: and what their abilities would involve

[5:53:33 PM] Ben Schlanker: i've narrowed it to

[5:53:33 PM] Ben Schlanker: Swiss

Belgian

Modern Mexico

Israel

Australian Aboriginals

Vietnam

Yugoslavia

Canada

Innu

[5:53:52 PM] Ben Schlanker: i'm annoyed there's no african one and also i'm not sure about abilities for canada or vietnam

[5:54:14 PM] Ben Schlanker: or belgium or australian aborighine for that matter

[5:54:28 PM] Αλέξανδρος J.P.: Belgium would seem like a definite

[5:55:34 PM] Ben Schlanker: Mali would work i guess

[5:55:47 PM] Ben Schlanker: i'd have to do some research into who they actually were though

[5:56:08 PM] Ben Schlanker: in an ideal world i'd be able to mod all these civs in and put it in the workshop and swim in karma forever

[5:56:38 PM] Αλέξανδρος J.P.: Australian Aboriginals would be an interesting angle

[5:56:56 PM] Αλέξανδρος J.P.: And I can actually imagine Vietnam being in it seeing as they had a pretty good empire

[5:57:14 PM] Αλέξανδρος J.P.: Would Israel be modern Israel, or Biblical Israel?

[5:57:33 PM] Ben Schlanker: I was thinking biblical israel with a UA based on modern israel

[5:57:40 PM] Ben Schlanker: kind of the opposite of germany

[5:58:03 PM] Tedwin Maz: biblical israel all the way

[5:58:04 PM] Αλέξανδρος J.P.: Israel UA: FUCK GERMANY AND PERSIA AMIRITE

[5:58:25 PM] Ben Schlanker: the UA i was thinking was: can buy land tiles with faith

[5:58:35 PM] Tedwin Maz: can we add atlanteans or is that just out of the question

[5:58:51 PM] Αλέξανδρος J.P.: Atlanteans aren't historical so I doubt they'd be official

[5:59:14 PM] Αλέξανδρος J.P.: I imagine a Canada civ would be based more on diplomacy than anything else

[5:59:34 PM] Ben Schlanker: I was thinking growth actually

[5:59:37 PM] Ben Schlanker: kind of like India

[5:59:52 PM] Tedwin Maz: uh, india's all about that one-city life

[5:59:54 PM] Ben Schlanker: where you're encouraged to grow your cities to as high a population as you can

[6:00:18 PM] Tedwin Maz: india's a lot of cruise control to me

[6:00:45 PM] Tedwin Maz: but they're good at the cultural victory so that's all that matters

[5:54:47 PM] Αλέξανδρος J.P.: I'd imagine Mali having a good chance of coming back

[6:00:47 PM] Αλέξανδρος J.P.: Innu's cool, but I'd imagine them just having one singular Inuit civ altogether

[6:01:06 PM] Αλέξανδρος J.P.: Just how India is Ancient India, Mughal India, and Modern India in one

[6:01:17 PM] Ben Schlanker: I wanted to avoid the Civ 4 "Native American" thing if you're honest

[6:01:42 PM] Ben Schlanker: I was thinking not only does it fill the native american quota, but also would be the first civ that can benefit from tundra tiles

[6:02:05 PM] Αλέξανδρος J.P.: Oh yeah, definitely

[6:02:15 PM] Αλέξανδρος J.P.: I'm just saying what they'd probably do

[6:02:22 PM] Ben Schlanker: yeah, probably

[6:03:13 PM] Αλέξανδρος J.P.: A one united Inuit civ would probably be the most likely

[6:03:34 PM] Ben Schlanker: they could have like huskies as their UU

[6:07:05 PM] Ben Schlanker: Israel I was thinking expansion through faith - so they can either buy tiles with faith or they can purchase city states with faith or something

[6:07:21 PM] Ben Schlanker: i prefer the former one but it needs some kind of buff

[6:07:43 PM] Ben Schlanker: i was thinking trade routes provide more religious pressure but arbia already have that :(

[6:08:13 PM] Tedwin Maz: maybe they can get bonus faith from working tiles with luxury resources or something

[6:08:25 PM] Ben Schlanker: that's good, yeah

[6:03:29 PM] Αλέξανδρος J.P.: I actually want an inuit civ now

[6:08:53 PM] Ben Schlanker: after something like theology is discovered though

[6:09:15 PM] Ben Schlanker: so the idea is if you have a strong religion early on, it's a lot easier to build big cities later in the game [6:09:23 PM] Tedwin Maz: yeah

[6:09:31 PM] Ben Schlanker: similar to how modern israel is founded off a strong religion and was built quickly later the IRL game [6:09:57 PM] Αλέξανδρος J.P.: irl game

[6:10:07 PM] Ben Schlanker: Yugoslavia right

[6:10:10 PM] Ben Schlanker: this is pretty shit

[6:10:18 PM] Ben Schlanker: but the idea i had was they're immune to ideological pressure

[6:10:23 PM] Αλέξανδρος J.P.: Yugiohslavia

[6:10:28 PM] Αλέξανδρος J.P.: fight with monster cards

[6:10:29 PM] Ben Schlanker: because IRL they gave zero fucks about everyone elses ideology

[6:10:42 PM] Ben Schlanker: they'd need something more though

[6:10:50 PM] Ben Schlanker: to prevent them from being totally shit

[6:12:28 PM] Αλέξανδρος J.P.: http://forums.civfanatics.com/showthread.php?t=433030

[6:13:03 PM] Αλέξανδρος J.P.: Somali Empire -

Greater Somalia - Defensive buildings in capital are +50% more effective against civilizations who have not researched flight

Unique Unit: Beden, replaces Work Boat. Can defend itself, and has +1 Line of Sight

Unique Building: Qalcad, replaces castle. Friendly units adjacent to the city recieve +20% defense against all attacks

[6:13:08 PM] Αλέξανδρος J.P.: that's a pretty cool idea

[6:13:29 PM] Αλέξανδρος J.P.: no one would ever expect a somali civ

[6:13:56 PM] Ben Schlanker: what wanker suggested texas

[6:14:04 PM] Ben Schlanker: what good would that do

[6:14:30 PM] Αλέξανδρος J.P.: texas once was an independent nation keep in mind

[6:14:37 PM] Ben Schlanker: i know

[6:14:46 PM] Ben Schlanker: but they barely did anything noteworthy

[6:15:11 PM] Tedwin Maz: Texas: Everthing's Bigger - Units produced gain +1 combat strength, +1 for each promotion

[6:15:25 PM] Tedwin Maz: ;o

[6:15:49 PM] Αλέξανδρος J.P.: actually

[6:15:52 PM] Αλέξανδρος J.P.: you know what i'd like

[6:15:55 PM] Αλέξανδρος J.P.: a caribbean civilization

[6:16:01 PM] Gavin Price: jamaica

[6:16:05 PM] Gavin Price: haiti

[6:16:11 PM] Αλέξανδρος J.P.: yeah

[6:16:14 PM] Αλέξανδρος J.P.: or cuba

[6:16:18 PM] Gavin Price: ooh cuba yes

[6:16:22 PM] Αλέξανδρος J.P.: hell, even a pirate based civ, if that would work

[6:16:32 PM] Tedwin Maz: Pirates

[6:16:35 PM] Gavin Price: i think sid meier has a pirates game

[6:16:36 PM] Tedwin Maz: wait let's do this

[6:16:36 PM] Gavin Price: called

[6:16:37 PM] Gavin Price: Pirates

[6:16:47 PM] Tedwin Maz: fuck you gavin you have poor lungs

[6:16:50 PM] Αλέξανδρος J.P.: on the suggestions

[6:16:59 PM] Αλέξανδρος J.P.: there's "Buccaneer"

[6:17:06 PM] Gavin Price: actually the doctor said my lungs are fine tedwin

[6:17:13 PM] Tedwin Maz: They should play reverse everybody else

[6:17:15 PM] Tedwin Maz: they settle on sea

[6:17:18 PM] Tedwin Maz: and embark on land

[6:17:22 PM] Αλέξανδρος J.P.: Leader: Henry Morgan

UA: Plunderers of the High Seas - All naval units can pillage adjacent land improvements from the coast. +20% strength against cities with a defensive building. Double happiness from luxuries acquired through demand from other civs.

Colors: Black and White

Unique Unit: Pirate. Replaces Musketeer, no movement cost to pillage. Recieves extra gold and heals additional 10 HP from pillaging. Unique Unit: Buccaneer. Replaces Privateer, recieves Gold equal to 50% of damage inflicted on ships during naval battles

[6:17:45 PM] Αλέξανδρος J.P.: hah

[6:17:47 PM] Αλέξανδρος J.P.: i like that actually

[6:18:45 PM] Αλέξανδρος J.P.: although, henry morgan in history was working for the english navy

[6:18:49 PM] Αλέξανδρος J.P.: so i'd suggest someone else [6:18:59 PM] Gavin Price: Edward Teach

[6:19:01 PM] Αλέξανδρος J.P.: like anne bonny

[6:19:08 PM] Αλέξανδρος J.P.: or yeah, Edward Teach

[6:19:14 PM] Αλέξανδρος J.P.: But everyone thinks of Edward Teach

[6:19:21 PM] Gavin Price: then uh

[6:19:23 PM] Gavin Price: Jack Rackham

[6:19:45 PM] Gavin Price: i mean

[6:19:48 PM] Αλέξανδρος J.P.: ooh

[6:19:50 PM] Gavin Price: calico jack created the jolly roger flag

[6:19:54 PM] Αλέξανδρος J.P.: Bartholomew Roberts

[6:19:54 PM] Ben Schlanker: Yugoslavia

UA: Is not effected by opponents ideological pressure, city-states allied with enemy nations do not declare war on Yugoslavia

[6:19:59 PM] Ben Schlanker: what does everyone think of this

[6:20:00 PM] Gavin Price: or black bart he works

[6:20:10 PM] Αλέξανδρος J.P.: Rartholomew is Black Bart

[6:20:22 PM] Gavin Price: yes i know

[6:20:25 PM] Tedwin Maz: that seems powerful Ben

[6:20:26 PM] Αλέξανδρος J.P.: the one thing i notice

[6:20:27 PM] Αλέξανδρος J.P.: is

[6:20:36 PM] Αλέξανδρος J.P.: so many of these pirates were welsh

[6:20:37 PM] Tedwin Maz: the city-state thing

[6:20:43 PM] Tedwin Maz: not the ideological pressure thing

[6:21:09 PM] Gavin Price: the welsh were evil

[6:21:11 PM] Gavin Price: i know

[6:21:13 PM] Gavin Price: i'm welsh

[6:21:23 PM] Ben Schlanker: you're not welsh

[6:21:27 PM] Ben Schlanker: and i'm keeping it yay

[6:21:59 PM] Αλέξανδρος J.P.: Ideas for a pirate civ, in terms of cities: Port Royal, Kingston, Havana, Tortuga, Nassau

[6:21:59 PM] Tedwin Maz: the white walkers

[6:22:02 PM] Tedwin Maz: MAKE THE WHITE WALKERS

[6:22:16 PM] Ben Schlanker: now i just need UAs for belgium, australian aboriginals, vietnam and mali

[6:22:40 PM] Tedwin Maz: Vietnam should gain bonus defense for jungle tiles worked in their area

[6:22:57 PM] Αλέξανδρος J.P.: i really want a pirate civ now

[6:23:08 PM] Αλέξανδρος J.P.: really really really want a pirate civ

[6:25:03 PM] Αλέξανδρος J.P.: i like the idea of tibet as well

[6:25:23 PM | Edited 6:25:42 PM] Αλέξανδρος J.P.: Songtsän Gampo

Tibetan Plateau - Enemy units within borders suffer -25% Strength when fighting in Tibetan territory. Mountain tiles can be worked, providing +1 Food and +1 Gold

Unique Unit: Warrior Monk. Does not replace anything. Can be purchased with faith following the research of Theology. Strength 12. Penalty when attacking, but penalty is negated on hill tiles.

Unique Belief: Stupas. Allows faith purchasing of Stupas, which provide +3 Happiness and +3 faith, in addition to +1 Culture for every mountain tile worked by the city

[6:26:04 PM] Tedwin Maz: "Belgium's political institutions are complex; most political power is organised around the need to represent the main cultural communities."

[6:26:41 PM] Ben Schlanker: so something cultural then

[6:30:15 PM] Ben Schlanker: I feel like vietnam's jungle bonuses should be done through a UU

[6:30:18 PM] Ben Schlanker: rather than the UA

[6:30:25 PM] Ben Schlanker: so Vietkong

[6:30:32 PM] Ben Schlanker: which fucks shit up in the jungle

[6:30:48 PM] Tedwin Maz: that sounds better

[6:30:51 PM] Tedwin Maz: the Guerilla

[6:31:08 PM] Ben Schlanker: yeah

[6:31:09 PM] Tedwin Maz: should they get a building?

[6:31:13 PM] Tedwin Maz: Do they have any buildings?

[6:31:20 PM] Tedwin Maz: Is Vietnam even still a thing?

[6:31:23 PM] Ben Schlanker: also vietnam fought off the mongolians three times

[6:31:33 PM] Αλέξανδρος J.P.: vietnam has a cool history actually

[6:31:47 PM] Αλέξανδρος J.P.: there was a time where they invaded a good fraction of china i believe

[6:32:25 PM] Tedwin Maz: belgium is apparently almost all urban, so maybe we can give them a better UA at the cost of their food rates

[6:32:59 PM] Ben Schlanker: that's cool - also worth noting that belgium were a major imperialist power

[6:33:05 PM] Ben Schlanker: and owned a good chunk of africa

they have these things called "water gardens"

[6:37:09 PM] Ben Schlanker: Where they made things float with water

[6:37:09 PM] Tedwin Maz: only until the vietnam war was belgium neutral

[6:37:16 PM] Tedwin Maz: that's when their military took off

[6:37:29 PM] Gavin Price: switzerland

[6:37:33 PM] Gavin Price: power to never be attacked head on

[6:37:42 PM] Gavin Price: switzerland is neutral

[6:37:46 PM] Ben Schlanker: switzerland is the one by far i've put the most thought into alredy

[6:37:59 PM] Tedwin Maz: so maybe Belgium's UA could be that every social policy you adopt increases the friendliness of found city-states

[6:38:02 PM] Ben Schlanker: UA: Anyone attacking it as a -40% gpt

[6:38:12 PM] Ben Schlanker: that sounds pretty cool actually

[6:38:23 PM] Ben Schlanker: yeah that's actually really good

[6:39:09 PM] Ben Schlanker: vietnam's culture was also strongly based in agriculture

[6:39:09 PM] Tedwin Maz: they seem hybrid diplomatic/cultural to me

[6:39:18 PM] Ben Schlanker: belgium? yeah totally

[6:40:23 PM] Ben Schlanker: sort of how with sweden you can have the GP generation reward the diplomacy which in turn further rewards the GP generation

[6:42:02 PM] Tedwin Maz: do we want vietnam to be cultural doe

[6:42:14 PM] Ben Schlanker: well vietnam can be culture/domination hybrid

[6:42:20 PM] Ben Schlanker: like the aztecs

[6:42:38 PM] Ben Schlanker: but where with the aztecs the war rewards the culture

[6:42:42 PM] Ben Schlanker: here the culture rewards the war

[6:43:28 PM] Tedwin Maz: how does the influence part of culture work in BNW anyways

[6:43:40 PM] Ben Schlanker: Basically

[6:43:47 PM] Ben Schlanker: Culture is still used to buy social policies

[6:43:53 PM] Tedwin Maz: yeah I got that much

[6:43:58 PM] Tedwin Maz: but there's no utopia project

[6:44:00 PM] Tedwin Maz: right

[6:44:00 PM] Ben Schlanker: But it also now works as protection against "tourism"

[6:44:13 PM] Ben Schlanker: tourism is generated by great writers, artists or musicians

[6:44:25 PM] Ben Schlanker: and the more tourism you have the more you begin to influence other civs culture

[6:44:39 PM] Ben Schlanker: if your tourism is higher than their culture, then you're "influential"

[6:44:53 PM] Ben Schlanker: if you become influential over every other civ in the game, you win a cultural victory

[6:44:59 PM] Tedwin Maz: right

[6:45:00 PM] Tedwin Maz: so

[6:45:16 PM] Tedwin Maz: it's more about working towards culture bombs while trying to keep yourself safe

[6:45:26 PM] Ben Schlanker: kind of, yeah

[6:45:34 PM] Tedwin Maz: well not the literal culture bombs but

[6:45:43 PM] Ben Schlanker: but culture bombs are now basically done by great musicians

[6:45:48 PM] Tedwin Maz: you want to produce more great people who can increase tourism

[6:45:53 PM] Ben Schlanker: who can deliver an assload of tourism to one specific civ

[6:45:57 PM] Ben Schlanker: and yeah, basically

[6:46:18 PM] Ben Schlanker: cultural victory now rewards both GP generation and culture generation, rather than just culture

[6:46:31 PM] Tedwin Maz: is tourism heavily affected by war

[6:46:54 PM] Ben Schlanker: it gives something like a -25 tourism bonus on another civ or something

[6:47:22 PM] Tedwin Maz: maybe Vietnam could ignore that penalty as part of their UA?

[6:47:58 PM] Ben Schlanker: it could do, but that also wouldn't be super useful as there's already social policies that do that now and it also wouldn't affect tourism bonus that much

[6:48:17 PM] Ben Schlanker: that said though, vietnam's tourism irl did explode after the war

[6:48:44 PM] Ben Schlanker: maybe something like 25% generation of great writers, artists and musicians during war time

[6:48:51 PM] Ben Schlanker: or increase in tourism during war time

[6:48:53 PM] Ben Schlanker: or something

[6:49:10 PM] Tedwin Maz: well increase in tourism seems counter-intuitive to the penalty you get for war

[6:49:12 PM] Tedwin Maz: to that effect

[6:49:39 PM] Tedwin Maz: the bonus great person production sounds good

[6:50:04 PM] Ben Schlanker: "When at war, you get a 25% tourism bonus against every Civ you are peaceful with@

[6:50:19 PM] Tedwin Maz: I mean

[6:50:31 PM] Tedwin Maz: that doesn't sound too bad

[6:51:32 PM] Ben Schlanker: so the strategy would be go to war against all the strong civs who will have generated a huge culture, and take them over whilst letting your increased tourism naturally influence all the smaller civs with less culture

[7:02:50 PM] Tedwin Maz: so

[7:02:53 PM] Tedwin Maz: I had an idea

[7:02:55 PM] Tedwin Maz: well

[7:02:56 PM] Tedwin Maz: a few

[7:02:59 PM] Tedwin Maz: for Vietnam

[7:03:04 PM] Ben Schlanker: go forth son

[7:03:23 PM] Tedwin Maz: *Maybe Guerillas can be like a hybrid unit that replaces workers

[7:03:44 PM] Tedwin Maz: Guerillas are just regular people until they need to fight, after all

[7:03:45 PM] Tedwin Maz: second

[7:04:18 PM] Tedwin Maz: actually I lied

[7:04:23 PM] Tedwin Maz: the UA I thought of was boring

[7:04:52 PM] Ben Schlanker: What was it anyway

[7:05:12 PM] Tedwin Maz: Culture for pillaging

[7:05:13 PM] Tedwin Maz: which

[7:05:18 PM] Tedwin Maz: is too close to the mongolians

[7:05:33 PM] Ben Schlanker: yeah

[7:05:56 PM] Ben Schlanker: we'll just keep the +25% tourism modifier against every Civ you are peaceful with for now

[7:06:08 PM] Tedwin Maz: oh

[7:06:09 PM] Tedwin Maz: see

[7:06:13 PM] Tedwin Maz: I thought that only worked during war

[7:06:16 PM] Tedwin Maz: I misread that

[7:06:18 PM] Tedwin Maz: that's a good UA

[7:06:19 PM] Tedwin Maz: keep it

[7:06:24 PM] Tedwin Maz: what about the other idea

[7:06:36 PM] Ben Schlanker: i thought it did work only during war

[7:07:00 PM] Tedwin Maz: oh

[7:07:11 PM] Ben Schlanker: as for the other idea, would it work like say the roman legionaires where they're regular units but they can do shit like build roads

[7:07:12 PM] Tedwin Maz: Well you didn't mention it JUST NOW so I thought I misinterpreted

[7:07:17 PM] Tedwin Maz: yeah

[7:07:28 PM] Tedwin Maz: maybe not roads

[7:07:36 PM] Tedwin Maz: maybe they can do the basic things

[7:07:44 PM] Tedwin Maz: or they could do just improvements or working tiles

[7:08:03 PM] Ben Schlanker: well because vietnam has that great agricultural history

[7:08:08 PM] Ben Schlanker: maybe they could make farms

[7:08:19 PM] Ben Schlanker: like they're soldiers who can build farms

[7:08:27 PM] Ben Schlanker: and repair stuff

[7:09:43 PM] Tedwin Maz: yeah

[7:09:46 PM] Tedwin Maz: that's fine

[7:10:08 PM] Ben Schlanker: who do they replace?

[7:10:13 PM] Tedwin Maz: that's a good question

[7:10:22 PM] Tedwin Maz: because guerilla warfare has always been a viable tactic

[7:10:43 PM] Tedwin Maz: but keeping around warriors until the middle of the common era seems

[7:10:48 PM] Tedwin Maz: bad

[7:11:57 PM] Ben Schlanker: maybe the UU could involve your pilliaging bonus idea you had, and as they also have the ability to repair things

[7:11:58 PM] Ben Schlanker: they

[7:12:00 PM] Ben Schlanker: go in

[7:12:04 PM] Ben Schlanker: pilliage all the shit

[7:12:07 PM] Tedwin Maz: ooh

[7:12:08 PM] Ben Schlanker: take over the city

[7:12:09 PM] Tedwin Maz: that sounds good

[7:12:12 PM] Ben Schlanker: then fix it again

[7:12:39 PM] Tedwin Maz: ooh

[7:12:40 PM] Tedwin Maz: wait

[7:12:50 PM] Tedwin Maz: maybe the UA could increase great people production FOR pillaging

[7:13:59 PM] Tedwin Maz: but what's a reasonable number

[7:14:03 PM] Tedwin Maz: is it a percentage or a flat bonus

[7:14:12 PM] Tedwin Maz: it would obiously only last a short time

[7:14:14 PM] Ben Schlanker: i'm still mulling this one over

[7:14:23 PM] Tedwin Maz: let's move on then

[7:14:27 PM] Tedwin Maz: what else is left

[7:14:57 PM] Ben Schlanker: canada, australia aborigine, mali and we had a few ideas for belgium but i can't remember if we had a concrete one

[7:14:57 PM] Ben Schlanker: we did

[7:15:27 PM] Ben Schlanker: ignore me

[7:15:32 PM] Tedwin Maz: we definitely decided on the UA

[7:16:13 PM] Tedwin Maz: they'd definitely want a UB

[7:16:22 PM] Ben Schlanker: Wait, does getting the SP increase the resting bonus or does it give a quick boost of influence

[7:16:30 PM] Ben Schlanker: like when sweden gifts a GP

[7:17:33 PM] Tedwin Maz: I figured it would increase the resting bonus but if you wanted it to work for a short stint then that would be fine too

[7:17:34 PM] Tedwin Maz: I mean

[7:17:39 PM] Tedwin Maz: the score will still go down

[7:17:45 PM] Tedwin Maz: it's going to go down inveitably

[7:17:50 PM] Tedwin Maz: that's how the game works

[7:17:51 PM] Tedwin Maz: but

[7:18:03 PM] Ben Schlanker: if you increased the resting bonus it'd get to a point where you are permenantley allies with them

[7:18:05 PM] Tedwin Maz: flat numbers vs. A temporary hike does make a difference in terms of the benefits

[7:18:22 PM] Ben Schlanker: unless it caps at a certain point

[7:18:54 PM] Tedwin Maz: it could take a penalty over time

[7:19:00 PM] Tedwin Maz: like regular influence growth

[7:19:02 PM] Ben Schlanker: actually

[7:19:07 PM] Ben Schlanker: you need i believe

[7:19:09 PM] Ben Schlanker: 90 points

[7:19:15 PM] Ben Schlanker: to be a city-state allie

[7:19:15 PM] Tedwin Maz: I don't know if you've played culturally before

[7:19:18 PM] Tedwin Maz: that shit is hard

[7:19:29 PM] Tedwin Maz: the fastest I've gotten policies intermitently is one every 10 turns

[7:19:31 PM] Ben Schlanker: cultural victories are harder now i think

[7:19:34 PM] Tedwin Maz: and that was hard as balls

[7:19:39 PM] Tedwin Maz: this is non-BNW mind you

[7:19:55 PM] Ben Schlanker: So if it's +5 points resting bonus per city-state

[7:20:11 PM] Ben Schlanker: *per social policy

[7:20:17 PM] Ben Schlanker: how many would it take to get to 90?