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Angry Dragon Adventure FAQ
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(Angry Dragon Adventure FAQ) (by Skully B.) (v.3 - 8/10/09) ____________________ _/ -2. VERSION HISTORY \______________________________________ | | | | | | | | | | | |||||| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ v.1 - Started the FAQ. Not sure why. - 8/9/09 v.2 - Added two more worlds and some control revision. - 8/10/09 v.3 - Added two more worlds and changed enemy names. I also forgot that last time I added this section in, so let's call that a stnank on my part. - 8/10/09 ________________ _/ -1. DISCLAIMER \___________________________________________ | | | | | | | | | | | |||||| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HEY! YOU! All the stuff in here is both mine and not real. So don't go looking for this game, alright? It doesn't exist, and if it did, you think I'D be writing a FAQ for it? I'd be swimming in dough! Swimming in it! Regardless, I'm probably protected under some act or law, so don't go trying to steal this, either. I'm looking at you, you sneaky little peach. Quit it. _______________ _/ 0. THE T.O.C. \____________________________________________ | | | | | | | | | | | |||||| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -2. VERSION HISTORY -1. DISCLAIMER 0. THE T.O.C. 1. THE STORY 2. CONTROLS 3. THE H.U.D. 4. ITEMS 5. WALKTHROUGH 5.1. READY-SET ROAD 5.2. GNARLY GLADE 5.3. ROARING RAPIDS 5.4. PLACID PLAINS 5.5. SLEEPY SHORES 5.6. OVER THE OCEAN 5.7. MISTY MOUNTAINS ______________ _/ 1. THE STORY \_____________________________________________ | | | | | | | | | | | |||||| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "Ruffcut, Ruffcut, show me how, to take over the island, now!" Merlock rubbed his crystal ball, as he did every day. Each time, his crystal ball failed to help him conquer the Angry Islands. However, today was an exception, as the crystal ball finally showed an image in its cloudy quartz body. "Master Merlock, lookee here! A way to conquer, crystal clear!" Ruffcut bounced in delight as he showed the image of a sleeping red dragon in its body. "Really, now... who's that?" Merlock inquired, startled by the new development. "He looks mighty powerful, I'll say..." "That's the Angry Dragon!" Ruffcut said, proud of his own discovery. "He lives up on Dragon's Ridge, sir; he's the single meanest creature in the Angry Islands, and he's powerful, too!" "Interesting..." Merlock said, as he pondered as to how he could be used. "Say... I'd like to have him as my own." "You do?" Ruffcut looked a bit nervous all of a sudden. "Well, he's really powerful, and I don't think he'd like that-" "Hey!" Merlock brandished his sceptre straight at Ruffcut, who shrieked in fear. "Who's the evil wizard here?" "Y-you are, sire," said Ruffcut, apologetically. "Now, then... I'm off!" said Merlock, as he ever-so-quickly sat upon his throne (which promptly took flight out the window). *** Meanwhile, at Dragon Ridge, Angry Dragon was sleeping upon his pile of gold coins and lustrous jewels, as was custom around his place. Suddenly, lightning struck the ground beside him, waking him up quite rudely. As he looked around in a groggy, grumpy rage, he spotted Merlock on his flying throne. "Hello there, dragon!" Merlock said with a rage-inducing forced kindness. "I noticed that you're quite powerful, and I'd like you to come along with me!" "Wuh... why?" Angry Dragon furrowed his brow. "What's in it for me?" "What's in it for you?" Merlock chuckled. "You're quite forward for a dragon!" Merlock made his throne descend to the ground. He stepped off of it and approached Angry Dragon. "I may not look the part, but I'm a very powerful and VERY evil wizard. I have magical abilities beyond your comprehension, and if I had a dragon like yourself, I'd be even MORE unstoppable!" Angry Dragon snorted. "This had better be worth it." "Listen..." Merlock took out his sceptre. "I'd advise you to come with me. After all, I need not mention what would happen if you don't...!" Merlock's sceptre started gleaming with power, much to Angry Dragon's surprise. "So... if I don't come with you..." Angry Dragon's mouth curled up into a snarl. "... you'll do away with me." "Well, if I can't have you, nobody can!" Merlock said, laughing. "Now come along, Angry Dragon." Angry Dragon growled. "I ain't going." Merlock grunted. "A bit stubborn, are we?" Merlock pointed his sceptre at Angry Dragon. "Come with me if you want to live." "Make me!" Angry Dragon yelled as he spat a burst of flame at the wizard. Merlock quickly jumped backwards onto his throne as it rose into the air. "Well... I warned you!" Merlock shot a bolt of magical lightning at Angry Dragon, missing him and hitting his pile of treasure. The coins and jewels were hurtled out of the lair and across the island, everywhere. Naturally, this infuriated Angry Dragon, as he shot another fire ball at Merlock. Merlock's throne took the hit, and Merlock shot another bolt of energy as the throne wobbled to and fro in the air. This bolt of energy, unfortunately, hit the dragon, tossing him backwards and off of his mountaintop lair. *** Angry Dragon plummeted some time before he hit the ground in a heap. When he came to, he found himself far away from Dragon Ridge, and somewhere he had never been before. As he looked to the sky, he saw Merlock's floating throne headed towards Dragon Ridge, and he knew he had to stop him before Merlock took over all of the Angry Islands... And thus began Angry Dragon's adventure into the unknown and back home... _____________ _/ 2. CONTROLS \______________________________________________ | | | | | | | | | | | |||||| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ | USING THE D-PAD |____________________________________________ | | | - MOVING ABOUT - D-PAD LEFT AND RIGHT - Angry Dragon has to | | be able to walk if he wants to beat Merlock, right? Right, | | so move him around with the D-Pad! His normal gait is slow, | | so it's advised you hold (B) to run. | | | | - SELECTION - D-PAD ALL DIRECTIONS - MENU ONLY - Use the D- | | Pad to choose your menu options. | |______________________________________________________________| ______________________ | USING THE (A) BUTTON |_______________________________________ | | | - JUMPING - (A) BUTTON - Angry Dragon, like so many heroes | | before him, can jump pretty well. Pressing (A) once will | | make the big guy jump into the air. Holding it will make him | | jump considerably higher than a single press. | | | | - FLYING - (A) BUTTON IN MIDAIR - Angry Dragon's tiny little | | wings are actually useful! Pressing the (A) button in midair | | will make him descend much slower than he would normally. | | Press the button rapidly to keep him floating for as long as | | you see fit! | | | | - SWIMMING - (A) BUTTON IN WATER - When Angry Dragon's in | | water, he can swim with the (A) button. With a single press | | of the button, he does a simple breast-stroke; press it | | rapidly to swim faster. | | | | - CONFIRMATION - (A) BUTTON - MENU ONLY - Use (A) to confirm | | a selection on the menu screen. | |______________________________________________________________| ______________________ | USING THE (B) BUTTON |_______________________________________ | | | - RUNNING - HOLD (B) BUTTON - Angry Dragon is surprisingly | | agile for a big old lizard. Holding (B) will make him move | | much quicker than he would walking. While dashing, his jumps | | will also be longer and higher. | | | | - CANCELING - (B) BUTTON - MENU ONLY - Use (B) to cancel a | | choice on the menu screen. | |______________________________________________________________| ________________________ | USING THE [ R ] BUTTON |_____________________________________ | | | - BREATHING FIRE - [ R ] BUTTON - Angry Dragon can breathe | | fire! Well... if you watched the opening cinematic, you'd | | know that by now, but expectations have to be lowered. Press | | [ R ] to shoot a ball of fire at your opponents and watch | | them burn! Pyromania has never been so fun! | | | | - BREATHING FIRE BETTER - HOLD [ R ] BUTTON - Of course, | | some times piddly little fireballs won't cut it. That's why | | Angry Dragon can charge up his fireballs to larger sizes! By | | holding down [ R ] for a little bit, Angry Dragon will be | | filled to the brim with fiery rage; just let go of the | | button to let loose an inferno onto unsuspecting enemies! | | Like all good things, however, it isn't without its draw- | | backs. Shooting a large fireball will take a bit out of | | Angry Dragon, making him shoot smaller fireballs until he | | feels ready to shoot fire again. | |______________________________________________________________| ________________________ | USING THE [ L ] BUTTON |_____________________________________ | | | - STOMPING - [ L ] BUTTON IN MIDAIR - Angry Dragon can put | | his weight to good use, you know; by pressing [ L ] in mid- | | air, Angry Dragon will plummet to the ground, crushing foes | | and obstacles. Note that this is the only way to kill foes | | other than with fire. | |______________________________________________________________| _________________________ | USING THE OTHER BUTTONS |____________________________________ | | | PAUSING - START BUTTON - Use this to pause the game and see | | the menu screen. | |______________________________________________________________| ______________________ | DURING FLYING LEVELS |_______________________________________ | | | FLYING AROUND - D-PAD ALL DIRECTIONS - During flight, Angry | | Dragon moves around with the D-Pad. | | | | SHOOTING FLAMES - (B) BUTTON - With the (B) button, Angry | | Dragon will shoot flames. Hold (B) to charge the shot. | |______________________________________________________________| _______________ _/ 3. THE H.U.D. \____________________________________________ | | | | | | | | | | | |||||| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Angry Dragon needs to be aware of not only his surroundings... but his own health, as well! That's why you, the player, need to help him out by paying attention to his status. [ HEALTH ] Health is represented by a green bar. Each hit Angry Dragon takes empties the health bar by a little bit. Once this runs out, Angry Dragon loses a life. [ POWER ] Power is represented by a blue bar. Each time Angry Dragon spits a fireball, it goes down a little bit. If he charges a fireball, it drains rather quickly. The lower the power, the smaller the fireballs are. This bar regenerates with time. [ LIVES ] Lives are represented by a small counter with the icon of Angry Dragon's face beside it. This goes down each time you lose a life; losing them all takes you back to the map screen. [ COINS ] Coins are represented by a small counter with the icon of a coin next to it. This goes up each time you get a coin. Jewels count as ten coins. __________ _/ 4. ITEMS \_________________________________________________ | | | | | | | | | | | |||||| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Angry Dragon picks up quite a few items on his journey across the Angry Islands. Here's a list of all of them! [ COINS ] These golden coins once belonged to Angry Dragon; he was using them as a bed, you see. He needs to get them all back (or at the very least, as much as he can) so he can sleep well upon his pile of treasure. Coins are important to the ending of the game, trust me. [ JEWELS ] Jewels are dropped by enemies when they are defeated, and count as ten coins. Other than that, there's no real difference between these and regular coins. [ HEALTHSTONE ] Healthstones are strange, mystical rocks found in great amounts on the Angry Islands. Touching one heals you, but saps all of its power, turning it back into a normal rock. When used, this will heal Angry Dragon's health by half its maximum. [ FIRESTONE ] Firestones are odd, magical stones found in small quantities on the Angry Islands. Touching one will fill you with the power of fire, but saps its power, making it a normal stone once more. When used, this will give Angry Dragon a small while to charge shots without having to worry about kickback. [ MOONSTONE ] Moonstones are weird, otherworldly rocks found very scarcely on the Angry Islands. Touching one imbues the user with a burst of invulnerability that wears off after a short while, at which time the Moonstone will revert to being a normal rock. When used, this will give Angry Dragon a bout of invincibilty for about twenty seconds. [ LAUNCHER ] A launcher is a blue, cylindrical group of rings that, when entered, will launch Angry Dragon into the air and up to new heights! Works much like springs in other games. [ LIFTOFF PAD ] A liftoff pad is a panel that, when stepped on, will launch Angry Dragon into the air and into a flying stage. Mostly found by its lonesome on its own screen. ________________ _/ 5. WALKTHROUGH \___________________________________________ | | | | | | | | | | | |||||| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Finally, let's get to the actual walkthrough! This will be split up into smaller sections, for ease. _ _ __ ________________________ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | 5.1. READY-SET ROAD | | | | | | | | | | | | | | | | ¯ ¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ READY-SET ROAD is the first world that Angry Dragon traverses after his rather nasty fall from grace at the hands of Merlock. A tutorial world more than anything, Ready-Set Road poses little challenge, yet with beautiful scenery and cheerful music, it's sure to be a nice trek if anything. ____________ | WORLD INFO |_________________________________________________ | | | - NUMBER OF LEVELS - 4 | | - NEW ENEMIES | | - DRONES - Small, bluish-black ants that amble about idly | | To be honest, they're no big deal - use fire or a stomp | | to take them out. | | - SCUTTLES - Small, red-shelled beetles that crawl along | | like something... weird. That crawls along. Their hard | | shells mean that they can only be stomped out. | | - HOPPERS - Small, fuzzy black bugs that hop up and down | | from inside their burrows. It might be best to avoid | | them entirely. | | - RETURNING ENEMIES | | - N/A | | - BOSS | | - ROCKWALL (see the BOSSES section) | |______________________________________________________________| [ LEVEL 1-1: EASY BREEZE ] Angry Dragon awakens in this level in a heap, shortly after falling from his lair. He gets up to find himself at Ready-Set Road... so he's got nowhere to go but right, it seems! This level is rather short as the game explains the controls and such. Enemies are thrown at you, but it's not a big deal. Follow the game's instructions and keep on going to the next level. [ LEVEL 1-2: WINDING WAY ] The game steps up the difficulty a little bit with this next area. Now joining Drones in the fray are Scuttles, which force you to use your stomp move. Not only that, but there are now pits that, if fallen down, will rob you of a life! Thankfully, it's not too much of an ordeal if you use a running jump - and even so, you can still float to safety. This level won't take too long, so just trek on forth to get to the third level. [ LEVEL 1-3: ROCKY ROAD ] This next level has quite a few jumps, so be wary. Hoppers will occassionaly jump from between pits, but you can see them coming from a mile away. Stay high and you'll survive long enough to get to the next level. [ LEVEL 1-4: ROCKWALL'S BLOCKADE ] Before you go any further, Rockwall the golem stops you in your tracks... and he won't let you go past! Time to knock a chip off of his block... Check the BOSSES section for a way to beat him! Once you've finished Ready-Set Road, the way is paved for you to enter Gnarly Glade... so what are you waiting for? Go there, already! _ _ __ ________________________ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | 5.2. GNARLY GLADE | | | | | | | | | | | | | | | | ¯ ¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ GNARLY GLADE is the second world of Angry Dragon Adventure, and serves as a reminder... it's not all fun and games on the Angry Islands, and you've got to step it up a bit! With twice the levels of the last world, it's a wake-up call that, while nice- looking, is still serious business. ____________ | WORLD INFO |_________________________________________________ | | | - NUMBER OF LEVELS - 8 | | - NEW ENEMIES | | - SPINNAS - Hanging from the treetops, Spinnas will drop | | down on Angry Dragon, hurting him. Beat them off with | | a bit of fire, why don't you? | | - FIREFLIES - These things are technically enemies, since | | they hurt you, but they mostly provide light. It's best | | not to kill them, as much as you'd like to. | | - WEBSTERS - Websters hop around and lash you with their | | slimy tongues. Disgusting, right? I thought so. Take | | them out already, before they cover you with frog | | slobber. | | - RETURNING ENEMIES | | - Drone, Scuttle, Hopper | | - BOSS | | - BROOTUS (see the BOSSES section) | |______________________________________________________________| [ LEVEL 2-1: SUNSHINE CLEARING ] In the first REAL level of the game, Angry Dragon has to kick bug butt and travel across the sunny clearing of Gnarly Glade. The only real threats here are the Spinnas, though those can be dispatched with a fireball here and there. All in all, this area isn't quite as hard as most, but it's certainly a good way to introduce the concept of a difficulty curve. [ LEVEL 2-2: TREETOP TREK ] Another level set mostly up high, Angry Dragon must traverse the tree tops in order to get to the next level. The bottom is all a dark, bottomless pit, so it's important you don't fall. It's not all bad, though: most of the jumps are easy enough, though there are a few that are a bit tough the first time around. Keep on jumping to get to the next level. [ LEVEL 2-3: THROUGH THE TREES ] Now at the very top of the treeline, Angry Dragon enters his first (of many) flying levels! If you haven't checked, look at the CONTROLS for the flying levels (SECTION 2). This level poses little threat, as it is only an introduction to flight. After a short while, Angry Dragon will land and head to the next level. [ LEVEL 2-4: DARK TRAIL ] Angry Dragon has gone deep enough in the forest to be on a dark, unlit path. The only sources of light are Fireflies, which while still technically enemies will help guide you about. Follow the trail until you reach the light. Good job, Angry Dragon! [ LEVEL 2-5: UPHILL BATTLE ] Angry Dragon must now scale a hill! Design is law. Anyhow, Webster makes his debut in this level, hopping around and generally being a jerk about it. Thankfully, that's probably the only real bad thing about this level, as it is rather short, compared to the other levels. [ LEVEL 2-6: IT'S ALL DOWNHILL ] It's just the last level, but now it's downhill! A conspicuous absence of Websters this time around, though... now you're just dealing with Hoppers. Get down there and to the end, already! [ LEVEL 2-7: ROOT OF THE PROBLEM ] In this level, roots sprout up here and there to ensnare you. T-try not to let that happen, okay? Spinnas galore in this area; I hope you like them! At the end, you'll find out where these roots are sprouting from... [ LEVEL 2-8: BROOTUS' PLOT ] Brootus, the mean and nasty wood spirit, is ready to fight you in the name of Merlock! Time to dispel this ghosty... check the BOSSES section for a guide on how to beat him. After uprooting and dethroning the king of Gnarly Glade, it's time to head down the river and over to the Roaring Rapids! Hope you have a raft...! _ _ __ ________________________ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | 5.3. ROARING RAPIDS | | | | | | | | | | | | | | | | ¯ ¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ROARING RAPIDS is a world that's part water, part land. It's a neat mishmash of terrains, and it's not only cool, it's tough! The difficulty curve, though steady, gets ramped up a bit with this area. Don't worry, though! It's going to be alright. ____________ | WORLD INFO |_________________________________________________ | | | - NUMBER OF LEVELS - 6 | | - NEW ENEMIES | | - GLIMMERS - Glimmerss hop to and fro on land, but in | | water, they hop around, being a nuisance. Fire will work | | on them, despite being fish. | | - SQUEEKS - Bats. I hate bats so much. You'll learn to | | hate the wily little jerks, too. Thankfully, a fireball | | or a stomp will dispatch them easily. | | - RETURNING ENEMIES | | - Drone, Scuttle, Webster, Firefly | | - BOSS | | - GLUB-GLUB THE GREAT (see the BOSSES section) | |______________________________________________________________| [ LEVEL 3-1: DOWNSTREAM ] Rafts! Whee! ... In all seriousness, though, you're on a raft. Why a dragon would need a raft, I'm not... too... sure. Well, it's a fun level, anyhow. Jump around to avoid obstacles and kill enemies to survive the level. [ LEVEL 3-2: THE RIVER CAVE ] The snaking river goes through a cave, where you must avoid Squeeks and Glimmers. It's a bit harder than it sounds, but not by much. On the way, there will be dark patches that you'll need the help of Fireflies to get through. Those are few, though, so you'll have no trouble getting to the exit. [ LEVEL 3-3: UP THE DOWN WATERFALL ] This level has you climbing a bluff near a waterfall! The great scenery, though awesome to behold, isn't as important as getting up the bluff in one piece - Glimmers, Websters and Scuttles will be in your way. Take them out and reach the top to go on. [ LEVEL 3-4: RAPID RELEASE ] You're out of the water... and into the forest! It's like levels from the previous world, but a bit more difficult with the new enemies. Thankfully, it isn't too hard, so get out of the woods and to the next level. [ LEVEL 3-5: SPLASH AND SOAR ] It's another flying level, this time close to the water! Look out for the rushing rapids - they'll drag you under, making you lose a life! It's pretty nasty. Squeeks and Glimmers are there too, making this level quite a bit harder than the others in this world. It's a bit long, too, so don't expect a break. At the end of it all, you'll move on to the boss level... [ LEVEL 3-6: GLUB GLUB'S LAKE ] It's Glub Glub the Great, and he doesn't look happy that you're in his waters... fight him off! Check the BOSSES section for tips. After sinking Glub Glub the Great, you'll wash up on shore at the Placid Plains. It was an ordeal, but you're finally on land again... _ _ __ ________________________ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | 5.4. PLACID PLAINS | | | | | | | | | | | | | | | | ¯ ¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ PLACID PLAINS is a calm, peaceful place where all manner of critters live, be they good or bad. Unfortunately, it looks like the BAD critters decided to take residence there today, and Angry Dragon has to fight them off... It's harder, but stay strong, Angry Dragon! ____________ | WORLD INFO |_________________________________________________ | | | - NUMBER OF LEVELS - 6 | | - NEW ENEMIES | | - HOOS - These. These are awful. When they spot you, they | | will divebomb you. No exceptions. Thankfully, they're as | | weak as they are annoying, and even the smallest ball of | | fire will kill it dead. The only good owl is a dead one. | | - POKIES - Pokies are like Spinnas, but they walk. That | | being said, they're a bit more vicious, taking TWO | | fireballs (uncharged) to kill! Isn't that mean of them? | | - SNAPJAWS - Snapjaws, like their real world counterparts, | | hide in pits and snap at their potential prey. Unlike | | their real world counterparts, however, these antlions | | are MASSIVE... so much so that they are invincible. | | - RETURNING ENEMIES | | - Scuttle, Webster, Hopper | | - BOSS | | - KING TRAPJAW (see the BOSSES section) | |______________________________________________________________| [ LEVEL 4-1: PLAIN AND SIMPLE ] A straightforward, flat level. No surprises here, if you're prepared to deal with new enemies like the Pokies. Easy, right? Then move on to the next level! [ LEVEL 4-2: SNAPJAW ATTACK! ] Snapjaws! Everywhere, Snapjaws! Jump over their pits and don't let them snap at you... or you'll pay for it. Not only that, but Hoos! Hoos, so many Hoos! This is awful, get it over with quick! [ LEVEL 4-3: DEEP GRASS ] The grass here is long and deep, obscuring your vision! That way it's more like a maze, or something. Hills will give you a good approximation of where you are, as well as lower grass and holes in the grass. Not many enemies, save the occasional Scuttle. [ LEVEL 4-4: UP AND AWAY ] Another flight level? Oh, boy! Hoos are plentiful here, but you can fly, too...! Shoot them down, and dodge Hoppers and Websters too. It's simple, it's refreshing from that one mean level, and it's fun, too! Once you land, you can go on. [ LEVEL 4-5: THE KING APPROACHES ] An autoscroll level?! That can't be good. Avoid the snapping jaws of the oncoming King Trapjaw as he tunnels through the ground beneath your feet... it doesn't last too long, thank goodness! That doesn't mean it's over, however, for the King... [ LEVEL 4-6: HAIL TO THE KING ] The King Trapjaw snatches Angry Dragon in his jaws and pulls him underground, into his lair... the perfect arena! Check the BOSSES section for a strategy to dethrone this king. The antlion King has stepped down, leaving Placid Plains a place of peace once more. Naturally, Angry Dragon needs a break... so he's going to the beach! _ _ __ ________________________ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | 5.5. SLEEPY SHORES | | | | | | | | | | | | | | | | ¯ ¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ SLEEPY SHORES... the perfect vacation spot. Once. Now, it's been taken over by some rogue creatures, and this once beautiful beach is now a vicious place. ... I wouldn't want to be there. Regardless, it's a step up in difficulty, and it shows. It's a good thing Angry Dragon can swim, because he'll be doing a lot of it! ____________ | WORLD INFO |_________________________________________________ | | | - NUMBER OF LEVELS - 8 | | - NEW ENEMIES | | - SNIP-SNIPS - Crabs are mean. Hit crabs! They take three | | hits, thanks to their armor... and you can't hit them | | from above, thanks to their claws! Mean little things. | | - SKATES - A stingray enemy with a tendency to hop out of | | the water and fly at you. These things take two hits to | | kill, so be prepared when fighting them off. | | - PLUMPS - Plumps are nasty little fish... when they | | inflate, they become invincible... and explosive! Stay | | away from them, if you know what's good for you. | | - WATTS - Watts are anglerfish with bright lights dangling | | from their heads... perfect when you're in a deep dark | | trench! They still hurt you, though, so watch out. | | - RETURNING ENEMIES | | - Scuttle, Hopper, Glimmer, Snapjaw | | - BOSS | | - CLOBBERCLAW (see the BOSSES section) | |______________________________________________________________| [ LEVEL 5-1: WONDER OASIS ] The first level is a rather tough one... despite its name, it's harder than you'd think! Snip-Snips and Snapjaws litter this level, giving you tricky jumps and actual hard fights! Thankfully, it's short, so it won't take you too long to beat it. [ LEVEL 5-2: RIDING THE WIND ] A flight level, of course... and so early on! This level has you flying above the beach, the salty wind under your wings... Worms are your main enemy here, though Skates pop up every once in a while. Palm trees are another threat, though not too often. Beat this level and you can move on to a fun level! [ LEVEL 5-3: THE SAND CASTLE ] Yes, a castle! Made of sand! This level is like a maze in some ways... actually, it's not really a maze. It's just long. It's fun, though! The goal of this level is to navigate the castle corridors... and midway through, you get the first of many enemy brawls: basically, it's a fight against waves of enemies. It's short, but you'd best be prepared. After that, finish finding your way through the castle and go to the next level. [ LEVEL 5-4: THE CHANGING TIDES ] This level's gimmick? The water will rise and fall every so often, forcing you through different paths! It's a bit tough, and it'd be better to choose the dry path than the wet one. This level also marks the debut of Plump, the explosive pufferfish. He's relegated to the wet path, so if you want an easier time, stay high and dry. [ LEVEL 5-5: CORAL REEF ] It's a swimming level. Joy! This level takes place on a gorgeous coral reef... though most of the coral is sharp, and will take some of your health if you touch it! Not only that, but Plumps and Skates are plentiful here, so get your fireballs ready! [ LEVEL 5-6: DEEP SEA CAVE ] Another one of those dark levels, you are joined by Watt the anglerfish this time around! Keep him swimming so you can navi- gate the dark caves and get back onto land! [ LEVEL 5-7: SEASHELL SHOAL ] All manner of seashells litter this beach as both obstacles and stepping stones. This level introduces the concept of an obsta- cle on the ground that you must stomp to get rid of; in this case, it's a big seashell. At the end, you'll hear the sinister clicking of the boss... [ LEVEL 5-8: CLOBBERCLAW SHOWDOWN ] Angry Dragon is suddenly accosted by the nasty Clobberclaw, the proud owner of his own little island which Angry Dragon happened to wash up on. He's not letting Angry Dragon pass without a fight... so give him one! Check the BOSSES section for a guide on how to beat his sorry behind. After knocking out the creepy Clobberclaw, Angry Dragon is free to move on to the next area... the problem is, he has to fly there! It's time to head into the skies! _ _ __ ________________________ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | 5.6. OVER THE OCEAN | | | | | | | | | | | | | | | | ¯ ¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ OVER THE OCEAN is one of the shorter worlds in the game at only three levels. All of the levels, however, take place in the air! That's right, a whole bunch of flying levels, just for you! Once you're done, you'll land... but where? ____________ | WORLD INFO |_________________________________________________ | | | - NUMBER OF LEVELS - 3 | | - NEW ENEMIES | | - N/A | | - RETURNING ENEMIES | | - Squeek, Hoo, Glimmer, Skate | | - BOSS | | - AIR THRONE (see the BOSSES section) | |______________________________________________________________| [ LEVEL 6-1: WE HAVE LIFTOFF ] Angry Dragon begins his flight off of Seashell Shoal as Skates and Glimmers hop at him with all of their might. Hoos, too, fly at Angry Dragon, though they're less of a big deal. It's not too long, so you can keep going with no problem. [ LEVEL 6-2: TOP GUN ] This is hard. I'm not going to lie, this might make you get a couple game overs. A constant barrage of enemies will be beating back Angry Dragon with all of their might, so you've got to beat them back with that same kind of force! It's long, but you can do it... right? [ LEVEL 6-3: MEDDLING MERLOCK ] It seems Merlock has grown wise to your shenanigans... and he's arrived on his Air Throne! It's time to fight him in what might be the greatest shootout of the game! Refer to the BOSSES section for a guide on how to beat him. Once you've shot down Merlock, it seems that he's got away for now... but where? You've got no time to think, however, as you alight on top of the Misty Mountains... _ _ __ ________________________ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | 5.7. MISTY MOUNTAINS | | | | | | | | | | | | | | | | ¯ ¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ WE ARE SO SORRY WE WILL GET TO IT WE SWEARS