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Difference between revisions of "Grounded/Attacks"

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(Created page with 'Missile (single-target Ranged)<br> Strike (single-target Melee)<br> Hex (single-target Debuff)<br> Orison (Singlee-target Buff)<br> Blast (multi-target Ranged)<br> Cleave (multi-...')
 
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Missile (single-target Ranged)<br>
+
Every individual ability and attack is recorded within the game as a type of attack. Each ability identifies with one or more of the following tags. Included below is each type of attack keyword, as well as additional on-hit effects and the cycle of attack logic and priority.
Strike (single-target Melee)<br>
 
Hex (single-target Debuff)<br>
 
Orison (Singlee-target Buff)<br>
 
Blast (multi-target Ranged)<br>
 
Cleave (multi-target Melee)<br>
 
Eyebite (multi-target Debuff)<br>
 
Invocation (multi-target Buff)<br>
 
Ray (line, hits all within)<br>
 
Trail (left as you move/result of rays)<br>
 
Cone (more wide but oft not as long as a line, hits all within)<br>
 
Burst (circular multi-target attack, either/or)<br>
 
Aura (multi-target area of effect from user)<br>
 
Zone (multi-target area, leftover of Burst)<br>
 
Locus (movable zone)<br>
 
  
% Vampiric(returns % damage from attack as Ardor)<br>
+
 
% Osmotic(returns % damage from attack as Impetus)<br>
+
'''Missile''' (single-target Ranged)<br>
% Retributive(returns % damage from attack to attacker)<br>
+
'''Strike''' (single-target Melee)<br>
 +
'''Hex''' (single-target Debuff)<br>
 +
'''Orison''' (Singlee-target Buff)<br>
 +
'''Blast''' (multi-target Ranged)<br>
 +
'''Cleave''' (multi-target Melee)<br>
 +
'''Eyebite''' (multi-target Debuff)<br>
 +
'''Invocation''' (multi-target Buff)<br>
 +
'''Ray''' (line, hits all within)<br>
 +
'''Trail''' (left as you move/result of rays)<br>
 +
'''Cone''' (more wide but oft not as long as a line, hits all within)<br>
 +
'''Burst''' (circular multi-target attack, either/or)<br>
 +
'''Aura''' (multi-target area of effect from user)<br>
 +
'''Zone''' (multi-target area, leftover of Burst)<br>
 +
'''Locus''' (movable zone)<br>
 +
 
 +
'''% Vampiric'''(returns % damage from attack as Ardor)<br>
 +
'''% Osmotic'''(returns % damage from attack as Impetus)<br>
 +
'''% Retributive'''(returns % damage from attack to attacker)<br>
  
 
Contact with attack -> (Apply Base Damage) -> (Apply Bonus Damage) -> (Check Resists) -> (Penetrate Armor) -> (Subtract Armor) -> (Deal Damage) -> (Return Osmotic or Vampiric damage) = (Reflect Retributive damage) = (Apply buffs and debuffs)
 
Contact with attack -> (Apply Base Damage) -> (Apply Bonus Damage) -> (Check Resists) -> (Penetrate Armor) -> (Subtract Armor) -> (Deal Damage) -> (Return Osmotic or Vampiric damage) = (Reflect Retributive damage) = (Apply buffs and debuffs)

Revision as of 12:31, 20 January 2014

Every individual ability and attack is recorded within the game as a type of attack. Each ability identifies with one or more of the following tags. Included below is each type of attack keyword, as well as additional on-hit effects and the cycle of attack logic and priority.


Missile (single-target Ranged)
Strike (single-target Melee)
Hex (single-target Debuff)
Orison (Singlee-target Buff)
Blast (multi-target Ranged)
Cleave (multi-target Melee)
Eyebite (multi-target Debuff)
Invocation (multi-target Buff)
Ray (line, hits all within)
Trail (left as you move/result of rays)
Cone (more wide but oft not as long as a line, hits all within)
Burst (circular multi-target attack, either/or)
Aura (multi-target area of effect from user)
Zone (multi-target area, leftover of Burst)
Locus (movable zone)

% Vampiric(returns % damage from attack as Ardor)
% Osmotic(returns % damage from attack as Impetus)
% Retributive(returns % damage from attack to attacker)

Contact with attack -> (Apply Base Damage) -> (Apply Bonus Damage) -> (Check Resists) -> (Penetrate Armor) -> (Subtract Armor) -> (Deal Damage) -> (Return Osmotic or Vampiric damage) = (Reflect Retributive damage) = (Apply buffs and debuffs)