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Difference between revisions of "Grounded/Attacks"
JuomariVeren (talk | contribs) (Created page with 'Missile (single-target Ranged)<br> Strike (single-target Melee)<br> Hex (single-target Debuff)<br> Orison (Singlee-target Buff)<br> Blast (multi-target Ranged)<br> Cleave (multi-...') |
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− | + | Every individual ability and attack is recorded within the game as a type of attack. Each ability identifies with one or more of the following tags. Included below is each type of attack keyword, as well as additional on-hit effects and the cycle of attack logic and priority. | |
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− | % Vampiric(returns % damage from attack as Ardor)<br> | + | |
− | % Osmotic(returns % damage from attack as Impetus)<br> | + | '''Missile''' (single-target Ranged)<br> |
− | % Retributive(returns % damage from attack to attacker)<br> | + | '''Strike''' (single-target Melee)<br> |
+ | '''Hex''' (single-target Debuff)<br> | ||
+ | '''Orison''' (Singlee-target Buff)<br> | ||
+ | '''Blast''' (multi-target Ranged)<br> | ||
+ | '''Cleave''' (multi-target Melee)<br> | ||
+ | '''Eyebite''' (multi-target Debuff)<br> | ||
+ | '''Invocation''' (multi-target Buff)<br> | ||
+ | '''Ray''' (line, hits all within)<br> | ||
+ | '''Trail''' (left as you move/result of rays)<br> | ||
+ | '''Cone''' (more wide but oft not as long as a line, hits all within)<br> | ||
+ | '''Burst''' (circular multi-target attack, either/or)<br> | ||
+ | '''Aura''' (multi-target area of effect from user)<br> | ||
+ | '''Zone''' (multi-target area, leftover of Burst)<br> | ||
+ | '''Locus''' (movable zone)<br> | ||
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+ | '''% Vampiric'''(returns % damage from attack as Ardor)<br> | ||
+ | '''% Osmotic'''(returns % damage from attack as Impetus)<br> | ||
+ | '''% Retributive'''(returns % damage from attack to attacker)<br> | ||
Contact with attack -> (Apply Base Damage) -> (Apply Bonus Damage) -> (Check Resists) -> (Penetrate Armor) -> (Subtract Armor) -> (Deal Damage) -> (Return Osmotic or Vampiric damage) = (Reflect Retributive damage) = (Apply buffs and debuffs) | Contact with attack -> (Apply Base Damage) -> (Apply Bonus Damage) -> (Check Resists) -> (Penetrate Armor) -> (Subtract Armor) -> (Deal Damage) -> (Return Osmotic or Vampiric damage) = (Reflect Retributive damage) = (Apply buffs and debuffs) |
Revision as of 11:31, 20 January 2014
Every individual ability and attack is recorded within the game as a type of attack. Each ability identifies with one or more of the following tags. Included below is each type of attack keyword, as well as additional on-hit effects and the cycle of attack logic and priority.
Missile (single-target Ranged)
Strike (single-target Melee)
Hex (single-target Debuff)
Orison (Singlee-target Buff)
Blast (multi-target Ranged)
Cleave (multi-target Melee)
Eyebite (multi-target Debuff)
Invocation (multi-target Buff)
Ray (line, hits all within)
Trail (left as you move/result of rays)
Cone (more wide but oft not as long as a line, hits all within)
Burst (circular multi-target attack, either/or)
Aura (multi-target area of effect from user)
Zone (multi-target area, leftover of Burst)
Locus (movable zone)
% Vampiric(returns % damage from attack as Ardor)
% Osmotic(returns % damage from attack as Impetus)
% Retributive(returns % damage from attack to attacker)
Contact with attack -> (Apply Base Damage) -> (Apply Bonus Damage) -> (Check Resists) -> (Penetrate Armor) -> (Subtract Armor) -> (Deal Damage) -> (Return Osmotic or Vampiric damage) = (Reflect Retributive damage) = (Apply buffs and debuffs)