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Difference between revisions of "WUW:Standards"

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m (Reverted edits by Remolay (talk) to last revision by Noxigar)
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We lost these a long time ago.
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*Type: What kind of fanstuff is this?
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**Fiction/Nonfiction: prose, poetry, or script
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*Text: Words speak louder than actions...
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**Visual: ...but pictures are worth a thousand words
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**Interactive: collaborative efforts or games run with mediawiki as a common ground
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**Text: play-by-post roleplaying, essentially. Meant to be different from collaborative writing, but defaults to this in most cases.
 +
**Visual: With visual aids - stats, dice, figures, images, etc.
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*Tone: What does this fanstuff feel like?
 +
**Comedy: Light-hearted, human moments are exhibited through utilization of situations; Characters usually aren't plagued with realistic troubles, or find intersting or hilarious ways around them
 +
**Drama: Things are serious, but not endlessly hopeless; Characters usually deal with hmuan situations that are far more realistic than comedy usually portrays
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**Tragedy: Literally a consistent downwards slope; The characters are almost universally plagued with tragic falls through their dilemma
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**Epic: Nowhere to go but up, the characters display human emotion; Their actions are beyond the normal scale of a singular being, however.
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*Setting: Where your story takes place as a whole - individual settings are contained in the large, overarching setting.
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**Historical: A place in history before the modern era.
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**Biographical: A story meant to detail the history of something, be it real or not.
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**Autobiographical: A story meant to detail your history, be it real or not.
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**Fantasy: A setting or place that exhibits traits beyond natural comprehension or capability
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**Low: Magic is there, but nothing is beyond a reasonable explanation. Otherwise it's basically historical medieval times.
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**High: Magic and supernatural elements are present, some of which are explainable. Society is affected by these elements, but not heavily.
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**Epic: Extreme magic and supernatural elements, predominant sources of culture and society.
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**Modern: The here and the now. Best for contemporary or current-events themes and stories.
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**Postmodern: Times are changing, but it's not
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**Sci-fi: Advancing the ideals of our timeframe hundreds of years to explore the world of the future, where technology reigns.
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**Apocalyptic: Where the extremes of society are brought too far, the result is desolation and destruction that reigns in. This genre explores it in action.
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**Post-apocalyptic: The apocalyptic fores have subsided, but the remains of the people must return to normalcy and establish new norms, societies, etc.
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*Characterization: What about your character, or characters? What makes them, or what makes them tic?
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**Being: To be is to have an essence, a form, a physicality, and everything detailed below.
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**History: Everyone comes from somewhere, unless you start from birth. If you don't explore it in the writing, you still need to establish it.
 +
**Personality: Some people demonstrate a huge range of emotions. No human lacks all emotions. Find a medium between 0 and several hundred that makes them feel comfortably human.
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**Identity: A being's a being's a being. What they are, what they identify as, and what others identify them as are all different things, and should be taken into consideration.
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**Goals and Ideals: To be is one thing, to do is another. To have motivation makes a being useful in driving a story with its efforts.
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*Protagonism vs. Antagonism: Protagonism is the act of moving the action of a story along. Antagonism is attempting to halt that action or stop it completely. These conflicts are what make people hate each other, at least in literature.
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*The team dynamic: One character on their own works sometimes, but when it doesn't, you need a good solid case for a collective of characters.
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*Humorism: I actually don't know much about it so you'll have to use the 'Kipedia for this one. The idea is that there's four personalities that are regarded by four central ideals that are meant to mesh and unify with each other.
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*The Fellowship: inspired by a scathing expose of jewellery hoarders, The Fellowship is a prime example of a dynamic and large collective of people with a unifying task. Each one portrays several emotions that distinct them, or, In some cases, make them one whole person.

Revision as of 19:27, 2 November 2016

  • Type: What kind of fanstuff is this?
    • Fiction/Nonfiction: prose, poetry, or script
  • Text: Words speak louder than actions...
    • Visual: ...but pictures are worth a thousand words
    • Interactive: collaborative efforts or games run with mediawiki as a common ground
    • Text: play-by-post roleplaying, essentially. Meant to be different from collaborative writing, but defaults to this in most cases.
    • Visual: With visual aids - stats, dice, figures, images, etc.
  • Tone: What does this fanstuff feel like?
    • Comedy: Light-hearted, human moments are exhibited through utilization of situations; Characters usually aren't plagued with realistic troubles, or find intersting or hilarious ways around them
    • Drama: Things are serious, but not endlessly hopeless; Characters usually deal with hmuan situations that are far more realistic than comedy usually portrays
    • Tragedy: Literally a consistent downwards slope; The characters are almost universally plagued with tragic falls through their dilemma
    • Epic: Nowhere to go but up, the characters display human emotion; Their actions are beyond the normal scale of a singular being, however.
  • Setting: Where your story takes place as a whole - individual settings are contained in the large, overarching setting.
    • Historical: A place in history before the modern era.
    • Biographical: A story meant to detail the history of something, be it real or not.
    • Autobiographical: A story meant to detail your history, be it real or not.
    • Fantasy: A setting or place that exhibits traits beyond natural comprehension or capability
    • Low: Magic is there, but nothing is beyond a reasonable explanation. Otherwise it's basically historical medieval times.
    • High: Magic and supernatural elements are present, some of which are explainable. Society is affected by these elements, but not heavily.
    • Epic: Extreme magic and supernatural elements, predominant sources of culture and society.
    • Modern: The here and the now. Best for contemporary or current-events themes and stories.
    • Postmodern: Times are changing, but it's not
    • Sci-fi: Advancing the ideals of our timeframe hundreds of years to explore the world of the future, where technology reigns.
    • Apocalyptic: Where the extremes of society are brought too far, the result is desolation and destruction that reigns in. This genre explores it in action.
    • Post-apocalyptic: The apocalyptic fores have subsided, but the remains of the people must return to normalcy and establish new norms, societies, etc.
  • Characterization: What about your character, or characters? What makes them, or what makes them tic?
    • Being: To be is to have an essence, a form, a physicality, and everything detailed below.
    • History: Everyone comes from somewhere, unless you start from birth. If you don't explore it in the writing, you still need to establish it.
    • Personality: Some people demonstrate a huge range of emotions. No human lacks all emotions. Find a medium between 0 and several hundred that makes them feel comfortably human.
    • Identity: A being's a being's a being. What they are, what they identify as, and what others identify them as are all different things, and should be taken into consideration.
    • Goals and Ideals: To be is one thing, to do is another. To have motivation makes a being useful in driving a story with its efforts.
  • Protagonism vs. Antagonism: Protagonism is the act of moving the action of a story along. Antagonism is attempting to halt that action or stop it completely. These conflicts are what make people hate each other, at least in literature.
  • The team dynamic: One character on their own works sometimes, but when it doesn't, you need a good solid case for a collective of characters.
  • Humorism: I actually don't know much about it so you'll have to use the 'Kipedia for this one. The idea is that there's four personalities that are regarded by four central ideals that are meant to mesh and unify with each other.
  • The Fellowship: inspired by a scathing expose of jewellery hoarders, The Fellowship is a prime example of a dynamic and large collective of people with a unifying task. Each one portrays several emotions that distinct them, or, In some cases, make them one whole person.