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OHR game/about the engine

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Revision as of 17:28, 8 July 2010 by Aussie Evil (talk | contribs)
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Current version is Ypsiliform+2 (02/08/2010)

Please note that the battle system in the engine is ATB-based, not turn-based!

How to get it

get it here

Graphic sizes

These graphics need to be 15 colors plus one background color that will be used for transparency.

   Heroes...........32x40
   Walkabout........20x20
   Portraits........50x50
   Small Enemies....34x34
   Large Enemies....50x50
   Huge Enemies.....80x80
   Attacks..........50x50
   Weapons..........24x24
   Box borders......16x16

These graphics need to be saved as 24-bit.

   Backdrops......320x200
   Tilesets.......320x200

For tilesets, every 20x20 square is a tile, for a total of 16 x 10 tiles.