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Revision as of 22:02, 25 June 2008 by Skub (talk | contribs) (New page: == Stats: An Overview == '''Stats''' are one of the most important things a country can have. Explained below are the five main stats. === Stamina === The collective health of a country, ...)
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Stats: An Overview

Stats are one of the most important things a country can have. Explained below are the five main stats.

Stamina

The collective health of a country, Stamina determines how well your people can survive. Fueled by Granaries and Aqueducts, among other things, Stamina also determines how long your army (!!!) can survive in combat. Be sure to make this a large amount!

Knowledge

The collective intelligence of a country, Knowledge determines many things. For one, it determines whether your society is faith-based or science-based, high Knowledge leaning toward the latter. Libraries and Universities help raise this stat. This stat also determines how efficiently your army uses weapons in combat, and helps them develop weaponry.

Faith

The religious side of a country, Faith determines many things. It helps create a faith-based society, one that relies on deities. Churches, Temples and Cathedrals raise this stat. In combat, armies with a high Faith stat rely less on weaponry and more on religious warfare, using magic (!!!) and the like.

Happiness

The collective joy of a country, Happiness is a big factor in the success of a ruler. Happiness keeps the citizens of your country in line--low Happiness equals a revolt, and we don't want that. Marketplaces and other luxuries keep your country happy. Happy soldiers are more energetic in combat, allowing for greater speed in combat.

Revenue

Revenue is simply how much you make in money. Getting things like Marketplaces and Banks help give to the government, and by proxy, you. Higher funds means higher quality weaponry in combat.

In Conclusion...

Stats will help you rise to the top. Worry not--these things come slowly, but when they come, they make a big impact!