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Difference between revisions of "Inside Ted's Head/jojocraft"

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(New Inventory UI)
(Player Statistics)
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=== Player Statistics ===
 
=== Player Statistics ===
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*'''Level''' - A measure of gathered experience, which is then converted into levels. Levels are used to upgrade stats, enchant equipment, and to use the Anvil.
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*'''Health''' - The amount of damage you can take before you die. Damage comes from mobs, projectiles, and certain aspects of the environment. Health regenerates over time above a certain level of Hunger. This stat can be leveled up.
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*'''Hunger''' - A measure of energy you can expend to perform certain tasks, such as gathering resources and running. Losing half of your hunger stops natural Health regeneration. At 0 Hunger, you cannot gather resources and have a penalty to speed. Hunger automatically increases in capacity and decreases faster as Health is leveled up.
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*'''Defense''' - Reduces incoming damage from mobs, and from certain environmental hazards. Defense points come from armor and accessories. Heavier equipment can weigh down a character with low Strength.
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*'''Strength''' - A measure of how hard you can swing and how many items you can carry. When unarmed you deal a base amount of damage, and Strength improves the damage you do with weapons. This stat can be leveled up.
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*'''Speed''' - How fast you can move, as well as how fast you can use weapons and tools. Negatively influenced by being weighed down with items, but this can be counteracted by leveling Strength as well. This stat can be leveled up.
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*'''Mana''' - To be added at a later date. Affects ability to cast spells, and works like health in all other respects. May also affect what levels of magic you can use. This stat can be leveled up.
  
 
==== Upgrading Statistics ====
 
==== Upgrading Statistics ====
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To level up a stat, it is required that you gather a requisite amount of experience Levels to do so. When you've reached the desired amount for your stats, enter the Stats Tab of your inventory to upgrade your stats. Subsequent stat improvements cost more levels. Stats can normally only be leveled a certain amount of times, but these limits can be removed by editing the gamerule statLevel. Editing the formula that determines the experience needed between levels can be editing using the config file, but this is ill-advised for those without proper knowledge of editing such files.
  
 
=== Weapon Statistics ===
 
=== Weapon Statistics ===

Revision as of 21:36, 29 January 2014

Stats System

Player Statistics

  • Level - A measure of gathered experience, which is then converted into levels. Levels are used to upgrade stats, enchant equipment, and to use the Anvil.
  • Health - The amount of damage you can take before you die. Damage comes from mobs, projectiles, and certain aspects of the environment. Health regenerates over time above a certain level of Hunger. This stat can be leveled up.
  • Hunger - A measure of energy you can expend to perform certain tasks, such as gathering resources and running. Losing half of your hunger stops natural Health regeneration. At 0 Hunger, you cannot gather resources and have a penalty to speed. Hunger automatically increases in capacity and decreases faster as Health is leveled up.
  • Defense - Reduces incoming damage from mobs, and from certain environmental hazards. Defense points come from armor and accessories. Heavier equipment can weigh down a character with low Strength.
  • Strength - A measure of how hard you can swing and how many items you can carry. When unarmed you deal a base amount of damage, and Strength improves the damage you do with weapons. This stat can be leveled up.
  • Speed - How fast you can move, as well as how fast you can use weapons and tools. Negatively influenced by being weighed down with items, but this can be counteracted by leveling Strength as well. This stat can be leveled up.
  • Mana - To be added at a later date. Affects ability to cast spells, and works like health in all other respects. May also affect what levels of magic you can use. This stat can be leveled up.

Upgrading Statistics

To level up a stat, it is required that you gather a requisite amount of experience Levels to do so. When you've reached the desired amount for your stats, enter the Stats Tab of your inventory to upgrade your stats. Subsequent stat improvements cost more levels. Stats can normally only be leveled a certain amount of times, but these limits can be removed by editing the gamerule statLevel. Editing the formula that determines the experience needed between levels can be editing using the config file, but this is ill-advised for those without proper knowledge of editing such files.

Weapon Statistics

Special Weapon Statistics

Armor Statistics

Special Armor Statistics

New Inventory UI

Equipment Tab

Stats Tab

Crafting Tab

Toolbelt Tab

Villager Questing System

Quest Types

Quest-Giving NPCs