THE WUW IS OPEN FOR BUSINESS
(even if you aren't vegan)

Difference between revisions of "Grounded/Warlock"

From Wiki User Wiki
Jump to: navigation, search
(Base Statistics)
(Base Statistics)
 
(2 intermediate revisions by the same user not shown)
Line 23: Line 23:
 
*'''WEAPON PROFICIENCIES:''' 4 - Warlocks can choose a combination of 4 Melee or Ranged weapons to form their arsenal, allowing them to wield and level those weapons as well as granting them the Trick sets for each weapon.
 
*'''WEAPON PROFICIENCIES:''' 4 - Warlocks can choose a combination of 4 Melee or Ranged weapons to form their arsenal, allowing them to wield and level those weapons as well as granting them the Trick sets for each weapon.
  
*'''ARMOR CLASS:''' CHAIN, SHIELDS - Warlocks can wear any set of armor up to Chain Armor, the highest tier of medium armor available. Warlocks can also use shields, granting them the shield Trick set.
+
*'''ARMOR CLASS:''' COAT - Warlocks can wear any set of armor up to Coat Armor, the lightest tier of medium armor available. Warlocks can also use shields, granting them the shield Trick set.
  
 
*'''RESOURCE:''' FAITH - All Warlock abilities consume Faith upon activation. Warlocks start with base Faith values that increase as they level. Warlocks gain Faith when they debuff an enemy. Faith has no cap, but degrades or refreshes down to the base values when out of combat, and is lost until replenished.
 
*'''RESOURCE:''' FAITH - All Warlock abilities consume Faith upon activation. Warlocks start with base Faith values that increase as they level. Warlocks gain Faith when they debuff an enemy. Faith has no cap, but degrades or refreshes down to the base values when out of combat, and is lost until replenished.

Latest revision as of 00:44, 9 March 2014

Description

  • HUNTER: Warlocks are defenders of the faith, who stand and fight with the powers bestowed upon them by the gods.
  • PASSIVE: True divinity comes from within. To that effect, Warlocks don't have much control over the divine powers, within them or otherwise. Warlocks start with two Passive Abilities and one Active Ability.
  • SERMONER: Touching the gods is their specialty, but their reach is what makes them so powerful. Warlocks are feared by the heretics and hailed by the faithful.

Base Statistics

The following statistics are added to the base statistics of a character's chosen race:

Detriment: 0
Ardor: 10
Ward: 10
Mar: 15
Impetus: 0
Aegis: 5
Alacrity:
Schism:
Cadence: 0
Bewilderment: 0

  • WEAPON PROFICIENCIES: 4 - Warlocks can choose a combination of 4 Melee or Ranged weapons to form their arsenal, allowing them to wield and level those weapons as well as granting them the Trick sets for each weapon.
  • ARMOR CLASS: COAT - Warlocks can wear any set of armor up to Coat Armor, the lightest tier of medium armor available. Warlocks can also use shields, granting them the shield Trick set.
  • RESOURCE: FAITH - All Warlock abilities consume Faith upon activation. Warlocks start with base Faith values that increase as they level. Warlocks gain Faith when they debuff an enemy. Faith has no cap, but degrades or refreshes down to the base values when out of combat, and is lost until replenished.

Starting Abilities

  • PASSIVE ABILITY: Wailing Wounds - Every time a Warlock damages an enemy, any debuffs placed upon them all have their durations extended by half a second. This ability has an internal cooldown that is not affected by Cadence.
  • PASSIVE ABILITY: Wicked Strength - Warlocks deal increased damage against enemies whom they have debuffed.
  • ACTIVE ABILITY: Scourge - The Warlock sends a bolt of energy out at a target, dealing magic lighting damage and fearing the target hit for 1 second.

Leveling Abilities

(missing chart of abilities that one can gain from leveling up)