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		<title>PEAR: The Game - Revision history</title>
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		<updated>2026-06-10T01:45:32Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wuw.clamburger.org/w/index.php?title=PEAR:_The_Game&amp;diff=36424&amp;oldid=prev</id>
		<title>Skub: TECH DEMO RELEASED YOU MUST PLAY IT</title>
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				<updated>2008-08-29T02:43:03Z</updated>
		
		<summary type="html">&lt;p&gt;TECH DEMO RELEASED YOU MUST PLAY IT&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Say WHAT? ==&lt;br /&gt;
I'm making a game about a pear. This is no ordinary pear, though. This is THE PEAR.&lt;br /&gt;
&lt;br /&gt;
Trust me, you'll be sick of reading the word pear by the end of this.&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
:''&amp;lt;big&amp;gt;O&amp;lt;/big&amp;gt;NCE UPON A TIME, in the land of Fruitopia, there was a pear. Not just any pear, though. This one was special. Anyhow, one day in Fruitopia, dark clouds blanketed the skies and the seas roared with tumult. Pear looked upon this and feared that there was trouble brewing. Indeed there was.''&lt;br /&gt;
&lt;br /&gt;
:''&amp;lt;big&amp;gt;T&amp;lt;/big&amp;gt;HE VEGETABLES WERE COMING. They went to every corner of Fruitopia and enslaved the poor fruits and the mayors of each district. When the veggies came to Pear's home town, however, Pear slipped under the radar. As such, he was the only fruit left free. It was up to him to save the day and stop the evil veggies from taking over Fruitopia!''&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* [[/control|Controlling Pear]]&lt;br /&gt;
* [[/enemies|Pear's Enemies]]&lt;br /&gt;
* [[/powerup|Pear Powers]]&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* [[/1|LEVEL ONE: PEAR CITY]]&lt;br /&gt;
* [[/2|LEVEL TWO: CHERRY WOODS]]&lt;br /&gt;
* [[/3|LEVEL THREE: PEACH PEAKS]]&lt;br /&gt;
* [[/4|LEVEL FOUR: APPLE VALLEY]]&lt;br /&gt;
* [[/5|LEVEL FIVE: BERRY BEACH]]&lt;br /&gt;
* [[/6|LEVEL SIX: LEMON-LIME ISLAND]]&lt;br /&gt;
* [[/7|LEVEL SEVEN: ORANGE UNDERGROUND]]&lt;br /&gt;
* [[/8|LEVEL EIGHT: GRAPE GLACIER]]&lt;br /&gt;
* [[/9|LEVEL NINE: PEPPER VOLCANO]]&lt;br /&gt;
* [[/10|LEVEL TEN: CASTLE TOMATO]]&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
* [[/s1|SECRET LEVEL ONE: SAKURA SHRINE]]&lt;br /&gt;
* [[/s2|SECRET LEVEL TWO: LYCHEE DEPTHS]]&lt;br /&gt;
* [[/s3|SECRET LEVEL THREE: PUMPKIN PALACE]]&lt;br /&gt;
&lt;br /&gt;
== Production Blog ==&lt;br /&gt;
* 8/28/08 - [http://www.megaupload.com/?d=AUCKJYBO TECH DEMO.] A lot of the stuff is tentative--the tiles being a big one. Don't you worry your pretty little pants off, fair viewers. Another demo shall come.&lt;br /&gt;
* 8/19/08 - Don't you dare think I forgot about this. Also, some enemies have been sprited.&lt;br /&gt;
* 7/11/08 - Besides being Free Slurpee Day at 7-11s everywhere, the project has also started.&lt;br /&gt;
&lt;br /&gt;
== Progress Meter ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|---------&lt;br /&gt;
7%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sprites:''' Player sprites complete, enemy sprites begun&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Backgrounds:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Tilesets:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Levels:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Coding:''' Player coding done&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skub</name></author>	</entry>

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