<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wuw.clamburger.org/w/index.php?action=history&amp;feed=atom&amp;title=OHR_game%2Fattacks</id>
		<title>OHR game/attacks - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wuw.clamburger.org/w/index.php?action=history&amp;feed=atom&amp;title=OHR_game%2Fattacks"/>
		<link rel="alternate" type="text/html" href="https://wuw.clamburger.org/w/index.php?title=OHR_game/attacks&amp;action=history"/>
		<updated>2026-05-09T14:50:22Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.28.2</generator>

	<entry>
		<id>https://wuw.clamburger.org/w/index.php?title=OHR_game/attacks&amp;diff=138294&amp;oldid=prev</id>
		<title>Skub at 00:48, 18 June 2009</title>
		<link rel="alternate" type="text/html" href="https://wuw.clamburger.org/w/index.php?title=OHR_game/attacks&amp;diff=138294&amp;oldid=prev"/>
				<updated>2009-06-18T00:48:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Note that actions like &amp;quot;heal&amp;quot; are also considered attacks for this game engine.&lt;br /&gt;
&lt;br /&gt;
For here, ATK and DEF ''do not'' mean Attack and Defense.&lt;br /&gt;
==Math Tables==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Damage Math&lt;br /&gt;
!Name!!Calculation&lt;br /&gt;
|-&lt;br /&gt;
|Normal||ATK - (1/2)DEF&lt;br /&gt;
|-&lt;br /&gt;
|Blunt||(.8)ATK - (.1)DEF&lt;br /&gt;
|-&lt;br /&gt;
|Sharp||(1.3)ATK - DEF&lt;br /&gt;
|-&lt;br /&gt;
|Pure||ATK&lt;br /&gt;
|-&lt;br /&gt;
|No Damage||0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Target = #% of Current&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Target = #% of Maximum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Aims&lt;br /&gt;
*Normal&lt;br /&gt;
*Poor&lt;br /&gt;
*Bad&lt;br /&gt;
*Magic&lt;br /&gt;
*Never Misses&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Punch==&lt;br /&gt;
A basic attack when no weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
*Damage Math: Blunt&lt;br /&gt;
*Base ATK stat: Attack&lt;br /&gt;
*Base DEF stat: Defense&lt;br /&gt;
*Target stat: HP&lt;br /&gt;
*Aim math: Normal&lt;br /&gt;
*Target Class: Enemy&lt;br /&gt;
*Target Setting: Focused&lt;br /&gt;
*no cost&lt;br /&gt;
*Chain: N/A&lt;br /&gt;
&lt;br /&gt;
==Shoot==&lt;br /&gt;
Usable with Aussie E.'s Weapon, Handgun.&lt;br /&gt;
=== Spray ===&lt;br /&gt;
A variation of Shoot that hits multiple times. Usable with Alpha's Spread Pistol.&lt;br /&gt;
&lt;br /&gt;
==Fire1==&lt;br /&gt;
Basic fire attack.&lt;br /&gt;
*Damage Math: Normal&lt;br /&gt;
*Base ATK stat: Tech. Attack&lt;br /&gt;
*Base DEF stat: Tech. Defense&lt;br /&gt;
*60% Weaker than normal&lt;br /&gt;
*Target stat: HP&lt;br /&gt;
*Aim math: Normal&lt;br /&gt;
*Target Class: Enemy&lt;br /&gt;
*Target Setting: Focused&lt;br /&gt;
*TP Cost: 3&lt;br /&gt;
*Chain: N/A&lt;br /&gt;
*Fire Damage, Mutable, Can't use if muted&lt;br /&gt;
&lt;br /&gt;
==Water1==&lt;br /&gt;
Basic water attack.&lt;br /&gt;
*Damage Math: Normal&lt;br /&gt;
*Base ATK stat: Tech. Attack&lt;br /&gt;
*Base DEF stat: Tech. Defense&lt;br /&gt;
*60% Weaker than normal&lt;br /&gt;
*Target stat: HP&lt;br /&gt;
*Aim math: Normal&lt;br /&gt;
*Target Class: Enemy&lt;br /&gt;
*Target Setting: Focused&lt;br /&gt;
*TP Cost: 3&lt;br /&gt;
*Chain: N/A&lt;br /&gt;
*Water Damage, Mutable, Can't use if muted&lt;br /&gt;
&lt;br /&gt;
==Ice1==&lt;br /&gt;
Basic fire attack.&lt;br /&gt;
*Damage Math: Normal&lt;br /&gt;
*Base ATK stat: Tech. Attack&lt;br /&gt;
*Base DEF stat: Tech. Defense&lt;br /&gt;
*60% Weaker than normal&lt;br /&gt;
*Target stat: HP&lt;br /&gt;
*Aim math: Normal&lt;br /&gt;
*Target Class: Enemy&lt;br /&gt;
*Target Setting: Focused&lt;br /&gt;
*TP Cost: 3&lt;br /&gt;
*Chain: N/A&lt;br /&gt;
*Ice Damage, Mutable, Can't use if muted&lt;br /&gt;
&lt;br /&gt;
==Lightning1==&lt;br /&gt;
Basic lightning attack.&lt;br /&gt;
*Damage Math: Normal&lt;br /&gt;
*Base ATK stat: Tech. Attack&lt;br /&gt;
*Base DEF stat: Tech. Defense&lt;br /&gt;
*60% Weaker than normal&lt;br /&gt;
*Target stat: HP&lt;br /&gt;
*Aim math: Normal&lt;br /&gt;
*Target Class: Enemy&lt;br /&gt;
*Target Setting: Focused&lt;br /&gt;
*TP Cost: 3&lt;br /&gt;
*Chain: N/A&lt;br /&gt;
*Lightning Damage, Mutable, Can't use if muted&lt;br /&gt;
&lt;br /&gt;
==Demi1==&lt;br /&gt;
Basic demi attack.&lt;br /&gt;
*Damage Math: 25% of current&lt;br /&gt;
*Base ATK stat: Tech. Attack&lt;br /&gt;
*Base DEF stat: Tech. Defense&lt;br /&gt;
*Target stat: HP&lt;br /&gt;
*Aim math: Normal&lt;br /&gt;
*Target Class: Enemy&lt;br /&gt;
*Target Setting: Focused&lt;br /&gt;
*TP Cost: 14&lt;br /&gt;
*Chain: N/A&lt;br /&gt;
*Demi Damage, Mutable, Can't use if muted&lt;br /&gt;
&lt;br /&gt;
===Demi2===&lt;br /&gt;
A better demi attack.&lt;br /&gt;
*Damage Math: 50% of current&lt;br /&gt;
*Base ATK stat: Tech. Attack&lt;br /&gt;
*Base DEF stat: Tech. Defense&lt;br /&gt;
*Target stat: HP&lt;br /&gt;
*Aim math: Normal&lt;br /&gt;
*Target Class: Enemy&lt;br /&gt;
*Target Setting: Focused&lt;br /&gt;
*TP Cost: 33&lt;br /&gt;
*Chain: N/A&lt;br /&gt;
*Demi Damage, Mutable, Can't use if muted&lt;br /&gt;
&lt;br /&gt;
===Demi3===&lt;br /&gt;
The best demi attack.&lt;br /&gt;
*Damage Math: 75% of current&lt;br /&gt;
*Base ATK stat: Tech. Attack&lt;br /&gt;
*Base DEF stat: Tech. Defense&lt;br /&gt;
*Target stat: HP&lt;br /&gt;
*Aim math: Normal&lt;br /&gt;
*Target Class: Enemy&lt;br /&gt;
*Target Setting: Focused&lt;br /&gt;
*TP Cost: 48&lt;br /&gt;
*Chain: N/A&lt;br /&gt;
*Demi Damage, Mutable, Can't use if muted&lt;br /&gt;
&lt;br /&gt;
==Mute==&lt;br /&gt;
Muting attack.&lt;br /&gt;
*Damage Math: Sharp&lt;br /&gt;
*Base ATK stat: 100&lt;br /&gt;
*Base DEF stat: Tech. Defense&lt;br /&gt;
*Target stat: Mute Register&lt;br /&gt;
*Aim math: Normal&lt;br /&gt;
*Target Class: Enemy&lt;br /&gt;
*Target Setting: Focused&lt;br /&gt;
*TP Cost: 8&lt;br /&gt;
*Chain: N/A&lt;br /&gt;
*Mutable, Can't use if muted&lt;br /&gt;
&lt;br /&gt;
==Life1==&lt;br /&gt;
Basic cure.&lt;br /&gt;
*Damage Math: Pure&lt;br /&gt;
*Base ATK stat: Tech. Attack&lt;br /&gt;
*Base DEF stat: Tech. Defense&lt;br /&gt;
*60% Weaker than normal&lt;br /&gt;
*Target stat: HP&lt;br /&gt;
*Aim math: Never Misses&lt;br /&gt;
*Target Class: Ally&lt;br /&gt;
*Target Setting: Focused&lt;br /&gt;
*TP Cost: 5&lt;br /&gt;
*Chain: N/A&lt;br /&gt;
*Mutable, Can't use if muted, cure instead of harm, usable outside battle&lt;br /&gt;
&lt;br /&gt;
==Dark Fire==&lt;br /&gt;
Damage Math: &lt;br /&gt;
Base ATK stat: &lt;br /&gt;
Base DEF stat: &lt;br /&gt;
Target stat: &lt;br /&gt;
Aim math: &lt;br /&gt;
Target Class: &lt;br /&gt;
Target Setting: &lt;br /&gt;
no cost&lt;br /&gt;
Chain:&lt;/div&gt;</summary>
		<author><name>Skub</name></author>	</entry>

	</feed>