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		<id>https://wuw.clamburger.org/w/index.php?action=history&amp;feed=atom&amp;title=Nomic</id>
		<title>Nomic - Revision history</title>
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		<updated>2026-06-18T08:40:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wuw.clamburger.org/w/index.php?title=Nomic&amp;diff=120998&amp;oldid=prev</id>
		<title>Brerose at 04:35, 4 March 2009</title>
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				<updated>2009-03-04T04:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Nomic''', invented by Peter Suber in 1982, is a game where the players make up creative and productive ways to change the game. Literally everything, even this opening description, and even the voting process itself, can be changed. The ultimate goal is to make something resembling a government.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
*[[User:DonZabu|DonZabu]]&lt;br /&gt;
*[[User:Chwoka|Chwoka]]&lt;br /&gt;
*[[User:Bluebry|Bluebry]]&lt;br /&gt;
*[[User:Vindicator|Xenophunk]]&lt;br /&gt;
*[[User:Skullbuggy|SkullB]]&lt;br /&gt;
*[[User:Chaosvii7|Chaos]]&lt;br /&gt;
*[[User:Raiku|Raiku]]&lt;br /&gt;
== Established Laws ==&lt;br /&gt;
*[[Nomic/Established_Laws#Cardinal Rules|Cardinal Rules]] - Rules that arguably hold up the foundation of the game.&lt;br /&gt;
*[[Nomic/Established_Laws#Aesthetic Rules|Aesthetic Rules]] - Rules that affect the visual appearence of the game.&lt;br /&gt;
*[[Nomic/Established_Laws#Voting Rules|Voting Rules]] - Rules that affect the voting process.&lt;br /&gt;
*[[Nomic/Established_Laws#Miscellaneous Rules|Miscellaneous Rules]] - Rules that don't fall into any other category.&lt;br /&gt;
&lt;br /&gt;
== Proposed Laws ==&lt;br /&gt;
*[[Nomic/Proposed Laws|Proposition Area]]&lt;br /&gt;
=== Past Propositions ===&lt;br /&gt;
Inactive propositions saved for posterity.&lt;br /&gt;
*[[Nomic/Oldpropositions|Old Propositions]]&lt;/div&gt;</summary>
		<author><name>Brerose</name></author>	</entry>

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