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		<title>Civilization: Wiki User Wiki/signup/stats - Revision history</title>
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		<updated>2026-05-01T08:45:24Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wuw.clamburger.org/w/index.php?title=Civilization:_Wiki_User_Wiki/signup/stats&amp;diff=19087&amp;oldid=prev</id>
		<title>Skub: New page: == Stats: An Overview == '''Stats''' are one of the most important things a country can have. Explained below are the five main stats.  === Stamina === The collective health of a country, ...</title>
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				<updated>2008-06-26T03:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;New page: == Stats: An Overview == &amp;#039;&amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;#039; are one of the most important things a country can have. Explained below are the five main stats.  === Stamina === The collective health of a country, ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Stats: An Overview ==&lt;br /&gt;
'''Stats''' are one of the most important things a country can have. Explained below are the five main stats.&lt;br /&gt;
&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
The collective health of a country, '''Stamina''' determines how well your people can survive. Fueled by '''Granaries''' and '''Aqueducts''', among other things, Stamina also determines how long your army ('''!!!''') can survive in combat. Be sure to make this a large amount!&lt;br /&gt;
&lt;br /&gt;
=== Knowledge ===&lt;br /&gt;
The collective intelligence of a country, '''Knowledge''' determines many things. For one, it determines whether your society is faith-based or science-based, high Knowledge leaning toward the latter. '''Libraries''' and '''Universities''' help raise this stat. This stat also determines how efficiently your army uses weapons in combat, and helps them develop weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Faith ===&lt;br /&gt;
The religious side of a country, '''Faith''' determines many things. It helps create a faith-based society, one that relies on deities. '''Churches''', '''Temples''' and '''Cathedrals''' raise this stat. In combat, armies with a high Faith stat rely less on weaponry and more on religious warfare, using magic ('''!!!''') and the like.&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
The collective joy of a country, '''Happiness''' is a big factor in the success of a ruler. Happiness keeps the citizens of your country in line--low Happiness equals a revolt, and we don't want that. '''Marketplaces''' and other luxuries keep your country happy. Happy soldiers are more energetic in combat, allowing for greater speed in combat.&lt;br /&gt;
&lt;br /&gt;
=== Revenue ===&lt;br /&gt;
'''Revenue''' is simply how much you make in money. Getting things like '''Marketplaces''' and '''Banks''' help give to the government, and by proxy, you. Higher funds means higher quality weaponry in combat.&lt;br /&gt;
&lt;br /&gt;
== In Conclusion... ==&lt;br /&gt;
Stats will help you rise to the top. Worry not--these things come slowly, but when they come, they make a big impact!&lt;/div&gt;</summary>
		<author><name>Skub</name></author>	</entry>

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